Uploaded July 2026 | Updated September 2026, 2 weeks ago
Playthrough of Real Robot Battle Line Roche Route for the PS1 part 17. In this part i will be taking on the Inversion map after making sure everyone is setup correctly. Before starting the map i check again on what parts i have equipped and on who so to change around accordingly. Later i also do some Mobility upgrades on the Dorans, Caprico and the Walker Gallier managing to max out at least the first 2 as its gonna be useful going forward. The enemies in this map initially are Generic Pilots on Prometheus, Duggers and Capricos with the Commander being Timp Sharon on the Blackalley. You will also have some allies in this map with 2 Generic Pilots with one and a Dugger and the other in the Caprico while also having Toron Bilan present in her Custom Caprico where as i mentioned beforehand, has more HP, Mobility and a Stronger kick. The Generic pilots will only be available for this map while Toron will join permanently after which is why i upgraded Blume’s Caprico. Now the strategy for this map is actually quite straightforward as both Blume and Toron have the Disturbance command so i can just rush the enemies while under its effect and with the crazy amount of Mobility that a maxed out Mobility Walker Machine can get after getting its Land Use bonus, the enemies cannot hit me as they aren’t upgraded enough yet. So in the beginning i rush with everyone while making sure that Show deals with Timp, making sure he is finished off with the Good Luck command. Once all of the enemies in the beginning are destroyed or turn 3 comes around, 5 more will come in as reinforcements with 2 Generic Pilots on Dorans and 3 more Commanders with those being Elche Cargo on the Xabungle, Geraba Geraba and Kidd Horla into the Galapagos. Since now i also have Dyke as another character with access to Good Luck, i am able to defeat all of the Commanders while under its effect with some Generics defeated under it into the mix. Same strategies used for those 5 as one only needs to make sure to have spare Spirit Points for more Disturbance usage. Once this map is over, i check the parts that i got and one notable part in particular here is the Neurosensor: This is an upgrade of the Enhanced Sensor which gives you a 10% flat Hit Ratio bonus while allowing you to view enemy stats. One thing that those items also have is to make you being able to detect mines in the field up to a certain range and in this Route (and Haman’s as well) this will come into play on one specific map. I don’t do any upgrading in this part so i just save the game as i will check whats the best course of action in the next part. As always i will be detailing everything in the comments.
#RealRobotBattleLine,#rpg,#tacticalrpg,#banpresto,#ps1,#playstation
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Playthrough of Real Robot Battle Line Roche Route for the PS1 part 17. In this part i will be taking on the Inversion map after making sure everyone is setup correctly. Before starting the map i check again on what parts i have equipped and on who so to change around accordingly. Later i also do some Mobility upgrades on the Dorans, Caprico and the Walker Gallier managing to max out at least the first 2 as its gonna be useful going forward. The enemies in this map initially are Generic Pilots on Prometheus, Duggers and Capricos with the Commander being Timp Sharon on the Blackalley. You will also have some allies in this map with 2 Generic Pilots with one and a Dugger and the other in the Caprico while also having Toron Bilan present in her Custom Caprico where as i mentioned beforehand, has more HP, Mobility and a Stronger kick. The Generic pilots will only be available for this map while Toron will join permanently after which is why i upgraded Blume’s Caprico. Now the strategy for this map is actually quite straightforward as both Blume and Toron have the Disturbance command so i can just rush the enemies while under its effect and with the crazy amount of Mobility that a maxed out Mobility Walker Machine can get after getting its Land Use bonus, the enemies cannot hit me as they aren’t upgraded enough yet. So in the beginning i rush with everyone while making sure that Show deals with Timp, making sure he is finished off with the Good Luck command. Once all of the enemies in the beginning are destroyed or turn 3 comes around, 5 more will come in as reinforcements with 2 Generic Pilots on Dorans and 3 more Commanders with those being Elche Cargo on the Xabungle, Geraba Geraba and Kidd Horla into the Galapagos. Since now i also have Dyke as another character with access to Good Luck, i am able to defeat all of the Commanders while under its effect with some Generics defeated under it into the mix. Same strategies used for those 5 as one only needs to make sure to have spare Spirit Points for more Disturbance usage. Once this map is over, i check the parts that i got and one notable part in particular here is the Neurosensor: This is an upgrade of the Enhanced Sensor which gives you a 10% flat Hit Ratio bonus while allowing you to view enemy stats. One thing that those items also have is to make you being able to detect mines in the field up to a certain range and in this Route (and Haman’s as well) this will come into play on one specific map. I don’t do any upgrading in this part so i just save the game as i will check whats the best course of action in the next part. As always i will be detailing everything in the comments.
#RealRobotBattleLine,#rpg,#tacticalrpg,#banpresto,#ps1,#playstation
If you enjoy the contents of my channel as much as how much i love making then, don't forget to like,share,subscribe,turn on the bells of notification and most importantly, have fun!
➡️Link to subscription: youtube.com/channel/UCcVChpLOprbQw_jrJpBbXzA










