Uploaded April 2026 | Updated September 2026, 2 weeks ago
Playthrough of Real Robot Battle Line Poseidal Route for the PS1 part 14. In this part i take on the Red,Blue and Black Map ater making sure both Musica and Amuro are setup properly. This is a weird map because as soon as it begins you will be seeing familiar faces namely the Tri- Black Stars Gaia, Mash and Ortega in their Dons but you will see members of the African Liberation Army as well with a Gerenic Pilot on a EWAC Zack, Dido Kaltoha on a Blue Gelgoog and Desert Hommel on a Custom Desert Zaku. Later on some Aura Battlers will show up with Galamity, Dar and Nyet piloting Vierres. After some dialogue there will be a choice with one of then basically skipping this map entirely: The First Choice will be a cutscene where all Mobile Suits will just get completely owned by the Aura Battlers. Second and Third choices are basically if you wanna ask either the Mobile Suits or the Aura Battlers to assist you and once you make the choice, Garalia and Tokamak will show up and the map begins. Its highly advised that you choose to cooperate with the Mobile Suits. Why? Because they literally have no chance against them as you dont actually want the CPU controlled Partners to get any kills as otherwise you lose on Money and parts. Galamity has the Artificial Aura Barrier part which just like the Ability of the same name, grants a Barrier against Bullets, negating up to 1500 Damage. Gaia on the other hand has the Retina Sight part which is simply a flat 20% boost to Hit Ratio. No matter the choice that you make on who you ask to team up, its possible to get both parts if you get to line up both Gaia and Galamity on the range of the Zeta Gundam Hyper Mega Launcher but 20% Hit Ratio boost is very miniscule so i don’t bother. Killing the Aura Battlers is pretty simple thanks to their pitifully low HP but because of the terrain, i need a critical hit to finish them off in a single hit still. The strategy is to make sure none of the CPU allies get to a kill. It doesnt matter if they get killed or not and its actually better if they do get killed. If you run out of Spirit Points to active Hot Blooded for the guaranteed critical, simply abuse in-battle saves and fish for a natural back attack critical hit which is what i did against Garalia as the Bitch was surviving on 2 digit HP. Tokamat is still at freaking level 1 so almost any attack that isnt a Bullet will one shot him. After the map is over i save the game and still hold onto the money for later. As always i will also be detailing everything in the comments.
#RealRobotBattleLine,#rpg,#tacticalrpg,#banpresto,#ps1,#playstation
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Playthrough of Real Robot Battle Line Poseidal Route for the PS1 part 14. In this part i take on the Red,Blue and Black Map ater making sure both Musica and Amuro are setup properly. This is a weird map because as soon as it begins you will be seeing familiar faces namely the Tri- Black Stars Gaia, Mash and Ortega in their Dons but you will see members of the African Liberation Army as well with a Gerenic Pilot on a EWAC Zack, Dido Kaltoha on a Blue Gelgoog and Desert Hommel on a Custom Desert Zaku. Later on some Aura Battlers will show up with Galamity, Dar and Nyet piloting Vierres. After some dialogue there will be a choice with one of then basically skipping this map entirely: The First Choice will be a cutscene where all Mobile Suits will just get completely owned by the Aura Battlers. Second and Third choices are basically if you wanna ask either the Mobile Suits or the Aura Battlers to assist you and once you make the choice, Garalia and Tokamak will show up and the map begins. Its highly advised that you choose to cooperate with the Mobile Suits. Why? Because they literally have no chance against them as you dont actually want the CPU controlled Partners to get any kills as otherwise you lose on Money and parts. Galamity has the Artificial Aura Barrier part which just like the Ability of the same name, grants a Barrier against Bullets, negating up to 1500 Damage. Gaia on the other hand has the Retina Sight part which is simply a flat 20% boost to Hit Ratio. No matter the choice that you make on who you ask to team up, its possible to get both parts if you get to line up both Gaia and Galamity on the range of the Zeta Gundam Hyper Mega Launcher but 20% Hit Ratio boost is very miniscule so i don’t bother. Killing the Aura Battlers is pretty simple thanks to their pitifully low HP but because of the terrain, i need a critical hit to finish them off in a single hit still. The strategy is to make sure none of the CPU allies get to a kill. It doesnt matter if they get killed or not and its actually better if they do get killed. If you run out of Spirit Points to active Hot Blooded for the guaranteed critical, simply abuse in-battle saves and fish for a natural back attack critical hit which is what i did against Garalia as the Bitch was surviving on 2 digit HP. Tokamat is still at freaking level 1 so almost any attack that isnt a Bullet will one shot him. After the map is over i save the game and still hold onto the money for later. As always i will also be detailing everything in the comments.
#RealRobotBattleLine,#rpg,#tacticalrpg,#banpresto,#ps1,#playstation
If you enjoy the contents of my channel as much as how much i love making then, don't forget to like,share,subscribe,turn on the bells of notification and most importantly, have fun!
➡️Link to subscription: youtube.com/channel/UCcVChpLOprbQw_jrJpBbXzA






