Uploaded January 2019 | Updated September 2026, 3 days ago
Huh? What is this? Just playing a simulator game where you go really fast. I have just been launched to the outer edges of the coordinate space.
The null zone is a byproduct of the floating-point numbers Roblox uses to keep track of coordinates, graphics, and movement. This causes many glitches, like the one you see now: The character is getting completely garbled and messed up. It also loses way too much quality, to the point where it becomes completely unrecognizable. The angle at which you can view the character also is limited to the four cardinal directions farther on. The character deteriorates more and more the longer you watch!
Huh? What is this? Just playing a simulator game where you go really fast. I have just been launched to the outer edges of the coordinate space.
The null zone is a byproduct of the floating-point numbers Roblox uses to keep track of coordinates, graphics, and movement. This causes many glitches, like the one you see now: The character is getting completely garbled and messed up. It also loses way too much quality, to the point where it becomes completely unrecognizable. The angle at which you can view the character also is limited to the four cardinal directions farther on. The character deteriorates more and more the longer you watch!
![Numbers E10#(E10#10) to E10#(E10#E10) (Episode 12 of...)
Although its been almost 3 years since the previous episode of this series, its never too late for another! It was almost impossible to code another episode back then, but my methods have changed and now its much easier to get them out. Currently, the growth rate is quadrata-expo-super-tetrational. My name for it anyway!
Music is We Always thought the future would be kind of fun by Chris Zabriskie. [CC 4.0] Numbers E10#(E10#10) to E10#(E10#E10) (Episode 12 of...)](https://i.ytimg.com/vi/Rs-3j16qqkY/mqdefault.jpg)






 - f[2](f[2](x)). LNGI Hyperoperators 2 - Reaching a googol](https://i.ytimg.com/vi/VpBj6dUvJxs/mqdefault.jpg)


![Numbers E10#10#3 - E10#10#10 (Episode 14 of...)
0:45 Now were increasing the number slightly faster than pentation. I ran this one through iMovie to add music that wasnt in the Youtube Audio library.
Song is I am Running with temporary success from a Monstrous vacuum in pursuit by Chris Zabriskie [CC 4.0]. Weird name but OK. Numbers E10#10#3 - E10#10#10 (Episode 14 of...)](https://i.ytimg.com/vi/YE1LFUP-yIE/mqdefault.jpg)