Uploaded December 2025 | Updated September 2026, 2 weeks ago
Moose-shaped prism (sigh...) with relative permittivity larger than air/vacuum is hit by a white light ray consisting of 3 000 waves dispersing within the prism. The moose contour consists of 20 000 polygons and softened by a 20 point moving average for supressing sharp corners. GPU used for computations (PyTorch) and frame rendering. Approx three hours in total rendering time on a MB PRO M3 MAX 64 GB.
Music by @gpcbass, called Moose Pie. Used previously here.
Visuals in Python & FFmpeg
Moose-shaped prism (sigh...) with relative permittivity larger than air/vacuum is hit by a white light ray consisting of 3 000 waves dispersing within the prism. The moose contour consists of 20 000 polygons and softened by a 20 point moving average for supressing sharp corners. GPU used for computations (PyTorch) and frame rendering. Approx three hours in total rendering time on a MB PRO M3 MAX 64 GB.
Music by @gpcbass, called Moose Pie. Used previously here.
Visuals in Python & FFmpeg










