IGIPNP | Rayman Legends (1080i HD) Walkthrough - The Neverending Pit Daily Extreme Challenge (Sep 20, '13) @IGIPNP | Uploaded 11 years ago | Updated 11 hours ago
In this video, I show how to get a short enough time for a Diamond Cup in the "The Neverending Pit" online Daily Extreme Challenge level of Rayman Legends.
The Neverending Pit is similar to the 600 Feet Under and 6,000 Feet Under levels from Toad Story, so you might consider using those as practice for this challenge.
This short level is a pretty good example of the insane requirements occasionally present in the diamond tier of players. At the time of recording, 41 players surpassed me on the leaderboards, with the difference between first place and me being just about half a second. We're talking about frame and pixel perfection differences at this point, and I imagine if you played all the diamond ghost replays at the same time you wouldn't be able to tell what people were doing differently. Getting a good start appears to be a key factor, because I've noticed 1/5th of a second differences depending on how the initial spinning attack plus downward slam played out, and yes, those fractions of a second can mean the difference between gold and diamond. I should know, because I pushed myself for diamond since I was frustratingly milliseconds off for quite some time during my attempts. (Also, as a later video shows, I lost my diamond score because I was too close to the border between gold and diamond.)
0:07 - I don't know if I was going loopy from the long time on this challenge, but I think it's technically possible to "fall faster" by a slight amount if you hold the movement analog stick down while falling (and possibly while doing a downward slam too).
In this video, I show how to get a short enough time for a Diamond Cup in the "The Neverending Pit" online Daily Extreme Challenge level of Rayman Legends.
The Neverending Pit is similar to the 600 Feet Under and 6,000 Feet Under levels from Toad Story, so you might consider using those as practice for this challenge.
This short level is a pretty good example of the insane requirements occasionally present in the diamond tier of players. At the time of recording, 41 players surpassed me on the leaderboards, with the difference between first place and me being just about half a second. We're talking about frame and pixel perfection differences at this point, and I imagine if you played all the diamond ghost replays at the same time you wouldn't be able to tell what people were doing differently. Getting a good start appears to be a key factor, because I've noticed 1/5th of a second differences depending on how the initial spinning attack plus downward slam played out, and yes, those fractions of a second can mean the difference between gold and diamond. I should know, because I pushed myself for diamond since I was frustratingly milliseconds off for quite some time during my attempts. (Also, as a later video shows, I lost my diamond score because I was too close to the border between gold and diamond.)
0:07 - I don't know if I was going loopy from the long time on this challenge, but I think it's technically possible to "fall faster" by a slight amount if you hold the movement analog stick down while falling (and possibly while doing a downward slam too).