Random Texture using UV OSL Projection - Blender Octane @StevenScott_studio53
Random Texture using UV OSL Projection - Blender Octane  @StevenScott_studio53
Uploaded August 2024 | Updated September 2026, 5 days ago
here is an OSL Projection node to randomize the position, rotation and scale of the uvs of scattered objects. It uses the Random Color Texture node to obtain the random values, but you can use any other texture node:


Credits and Original Source
OSL Thread
render.otoy.com/forum/viewtopic.php?f=73&t=69211&sid=84206c17043f7c07ecb84622279b48d2

Additional Link: vimeo.com/296310449

Find more tutorials at octaneblender.com

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Steven Scott (OnlineRender) |

Random Texture using UV OSL Projection - Blender Octane

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