Uploaded July 2012 | Updated September 2026, 2 weeks ago
No need to point out the obvious issues in the comments guys. Enable annotations.
Random development clips(RDC) is a new series I will be doing. I will release monthly one or two videos with different improvements and work we do on the stages. Working on polishing an stage to its final stage takes a LONG time(Dragon Road alone took about a month and more), but I know my subscribers would like more steady content.
It's basically sneak peaks and tidbits, with little updates to progress. Enjoy it!
Also don't forget that in the next weeks the Sonic Hacking Contest 2012 will take place. If you enjoyed the Dragon Road demo, don't forget to vote for us when the voting week starts! (shc.sonicresearch.org/)
No need to point out the obvious issues in the comments guys. Enable annotations.
Random development clips(RDC) is a new series I will be doing. I will release monthly one or two videos with different improvements and work we do on the stages. Working on polishing an stage to its final stage takes a LONG time(Dragon Road alone took about a month and more), but I know my subscribers would like more steady content.
It's basically sneak peaks and tidbits, with little updates to progress. Enjoy it!
Also don't forget that in the next weeks the Sonic Hacking Contest 2012 will take place. If you enjoyed the Dragon Road demo, don't forget to vote for us when the voting week starts! (shc.sonicresearch.org/)





![Super Mario 64 Ray Tracing (sm64rt) - Technical Preview Trailer
sm64rt adds full path tracing support to the open-source Super Mario 64 port for PC. A GPU with ray tracing support is required to play this mod.
The mod has now entered a public technical preview phase. You can try it out for yourself, but keep in mind this is in a very early state and youll likely encounter plenty of visual and performance problems.
The makers of this modification are in no way affiliated with, or claim ownership of material created by Nintendo Co., Ltd. Please support the official release.
Check out the mod here: https://github.com/DarioSamo/sm64rt
Super Mario 64 - Staff Roll [Remix] by Qumu: https://www.youtube.com/watch?v=z1XxUCz-e9k
Follow me on Twitter for more updates: https://twitter.com/dariosamo Super Mario 64 Ray Tracing (sm64rt) - Technical Preview Trailer](https://i.ytimg.com/vi/pih_k_HsygU/mqdefault.jpg)


![Sonic Generations PC - Dragon Road Act 2 2:56.31 [S-Rank][No skills]
You can download this level here:
http://www.moddb.com/mods/sonic-generations-unleashed-project/downloads/sonic-unleashed-project-dragon-road-demo
Enable annotations as always for more explanations. The comments section isnt a Flood it with Questions I wont answer zone, if you like one of the questions thumbs it up, dont spam with it or I probably wont read it. Sonic Generations PC - Dragon Road Act 2 2:56.31 [S-Rank][No skills]](https://i.ytimg.com/vi/rkEHBabmz10/mqdefault.jpg)

![Classic Sonic in Sonic 4: Episode 2 [WIP]
I spent last week coding up some tools for editing XNO/ZNOs (as well as XNM/ZNMs) so this is a quick test I did today, given that most of the necessary animations were already in Generations. You already saw static meshes in Melpontros Surprise video, so heres a much more complicated test.
Im not releasing this mod yet due to there being a ton of bugs that Id like to fix first, but I wanted to make a video before I have to go into exam spree again.
Some of the stuff to solve/do:
- Hardcoded offsets into certain bones in certain animations (Thanks Dimps), which make some of the animations Im doing go insane. Examples are the idle animation, the coop stuff, etc. Whenever Sonic goes invisible/bugs out, is sometimes due to that.
- Coop gameplay elements broken due to replacing some animations that arent the exact same length. Some levels are currently unbeatable due to this, since you cant fly where necessary.
- Several custom animations need to be done for certain elements, since their positioning is quite different in most cases (I couldnt do the coop stuff for example without having to redo several animations)
- Lots of GUI elements thatd need replacing obviously.
- The skinning isnt quite perfect yet, as evidenced by the bugs in Sonics spine (more visible in the special stage).
- Classic Tails re-rigged into Modern Tails I guess? Classic Tails barely has any animations in Generations, so the best alternative is to skin him to Modern Tails skeleton. (Lights up the bat signal to JoeTE)
I would like to do this with Sonic 4 Episode 1 as well, but I just crashed on it. It needs some more research.
Music shamelessly stolen from Falks concept: http://www.youtube.com/watch?v=rDesOiEh3Fk Classic Sonic in Sonic 4: Episode 2 [WIP]](https://i.ytimg.com/vi/sCvIpNeneWU/mqdefault.jpg)