Uploaded April 2014 | Updated September 2026, 2 weeks ago
If you liked the blur from the last videos, here you have the ultimate BLUR. This is a much better proof of concept of what can be done when you get proper, clean, and very high framerate footage in the first place.
I rendered an alternate version of this video at 60 FPS with less blur compensation if you want to check it out.
Download 60 FPS 50 mbps version: mega.co.nz/#!uRpVgaRI!-Pt8A195XYc38RwSuAgih0cFu4-xgIoHeoAgSM_wC8w
Youtube 60 FPS Version using HTML5 2x Speed Trick: youtube.com/watch?v=Cq9nSpYIrwk
Notes:
- The amount of physic quirks that get affected due to using the Time Hack to slow down the game end up changing the gameplay a lot, so this can't really be an alternate recording method, just an experimental one.
- It took around 2 hours and a half to render this video in Raw (no encoding), and it's only 4 minutes of final footage.
- The HUD and the in-game Motion Blur were disabled to help the motion tracking. On my last videos, due to not being careful with that, a lot of inaccurate and confusing blurring is present.
- Playing the stage for 16 minutes vs 4 minutes isn't very fun.
- Due to having to speed up the footage, RIP Sound Effects.
- I used 4k Object Shadows, which is why Sonic has such great quality self-shadows.
- My last videos were only done with 60 FPS tracking. This one's done with 240 FPS in total after being sped up, which allows me to add the post-edit blur to the 60 FPS version.
- After dealing with Youtube's shit for the entirety of yesterday, I've come to the conclusion that their bitrate caps are just terrible. Therefore, I recommend at least turning up the quality to 720-1080p and using the small/medium player for much better quality.
- Done using Twixtor plugin for After Effects.
Now back to work on something actually useful.
If you liked the blur from the last videos, here you have the ultimate BLUR. This is a much better proof of concept of what can be done when you get proper, clean, and very high framerate footage in the first place.
I rendered an alternate version of this video at 60 FPS with less blur compensation if you want to check it out.
Download 60 FPS 50 mbps version: mega.co.nz/#!uRpVgaRI!-Pt8A195XYc38RwSuAgih0cFu4-xgIoHeoAgSM_wC8w
Youtube 60 FPS Version using HTML5 2x Speed Trick: youtube.com/watch?v=Cq9nSpYIrwk
Notes:
- The amount of physic quirks that get affected due to using the Time Hack to slow down the game end up changing the gameplay a lot, so this can't really be an alternate recording method, just an experimental one.
- It took around 2 hours and a half to render this video in Raw (no encoding), and it's only 4 minutes of final footage.
- The HUD and the in-game Motion Blur were disabled to help the motion tracking. On my last videos, due to not being careful with that, a lot of inaccurate and confusing blurring is present.
- Playing the stage for 16 minutes vs 4 minutes isn't very fun.
- Due to having to speed up the footage, RIP Sound Effects.
- I used 4k Object Shadows, which is why Sonic has such great quality self-shadows.
- My last videos were only done with 60 FPS tracking. This one's done with 240 FPS in total after being sped up, which allows me to add the post-edit blur to the 60 FPS version.
- After dealing with Youtube's shit for the entirety of yesterday, I've come to the conclusion that their bitrate caps are just terrible. Therefore, I recommend at least turning up the quality to 720-1080p and using the small/medium player for much better quality.
- Done using Twixtor plugin for After Effects.
Now back to work on something actually useful.
![Classic Sonic in Sonic 4: Episode 2 [WIP]
I spent last week coding up some tools for editing XNO/ZNOs (as well as XNM/ZNMs) so this is a quick test I did today, given that most of the necessary animations were already in Generations. You already saw static meshes in Melpontros Surprise video, so heres a much more complicated test.
Im not releasing this mod yet due to there being a ton of bugs that Id like to fix first, but I wanted to make a video before I have to go into exam spree again.
Some of the stuff to solve/do:
- Hardcoded offsets into certain bones in certain animations (Thanks Dimps), which make some of the animations Im doing go insane. Examples are the idle animation, the coop stuff, etc. Whenever Sonic goes invisible/bugs out, is sometimes due to that.
- Coop gameplay elements broken due to replacing some animations that arent the exact same length. Some levels are currently unbeatable due to this, since you cant fly where necessary.
- Several custom animations need to be done for certain elements, since their positioning is quite different in most cases (I couldnt do the coop stuff for example without having to redo several animations)
- Lots of GUI elements thatd need replacing obviously.
- The skinning isnt quite perfect yet, as evidenced by the bugs in Sonics spine (more visible in the special stage).
- Classic Tails re-rigged into Modern Tails I guess? Classic Tails barely has any animations in Generations, so the best alternative is to skin him to Modern Tails skeleton. (Lights up the bat signal to JoeTE)
I would like to do this with Sonic 4 Episode 1 as well, but I just crashed on it. It needs some more research.
Music shamelessly stolen from Falks concept: http://www.youtube.com/watch?v=rDesOiEh3Fk Classic Sonic in Sonic 4: Episode 2 [WIP]](https://i.ytimg.com/vi/sCvIpNeneWU/mqdefault.jpg)

![White World development compilation [ARTICLE]
This video is part of the following ModDB Article: http://www.moddb.com/mods/sonic-generations-unleashed-project/features/late-research-and-white-world
Its a compilation of the various revisions the White World went through development. The article this video is part of is the technical breakdown I had promised after release of all the software and workarounds used for making this mod. The first article also has the release of my Havok 360 to PC converter for the public. I hope this ends up as a useful resource for modders.
Check out the 3 articles here:
Article 1: http://www.moddb.com/mods/sonic-generations-unleashed-project/features/early-research-and-software-development
Article 2: http://www.moddb.com/mods/sonic-generations-unleashed-project/features/level-development
Article 3: http://www.moddb.com/mods/sonic-generations-unleashed-project/features/late-research-and-white-world
I thought this would be a fun way to wrap up the year. Were also participating on the Mod of the Year awards for ModDB on the Released category this year, so feel free to vote for us! Remember to check back after the Top 100 are chosen in case we make it in, because youd need to vote again in the second round.
http://www.moddb.com/mods/sonic-generations-unleashed-project
More videos coming soon. White World development compilation [ARTICLE]](https://i.ytimg.com/vi/w9J0u2iIM6g/mqdefault.jpg)

