Uploaded July 2015 | Updated September 2026, 45 minutes ago
This video replaces the previous video with the same name by virtue of me turning the ambient sound off in a uncharacteristic stroke of brilliance. Thus said, I still love the hell outta GRID.
So for those of you outta the loop, Racing music in GRID only plays if:
1. Final race before possibly getting a new license.
2. Going one on one vs Ravenwest.
Racing music in GRID tends to be highly dynamic with variations of instruments being added or removed for:
1. Leading the race (subtle techno layer)
2. Crashing or otherwise standing still (Removes the other instruments leaving only the bass line.)
3. Final Lap (super epic instrumentation added.)
And the game will continually screw with the volume depending on how far into the race you are in.
I swear the AI is turned up to it's max. It's just that they play way too conservative with the high grip cars with good brakes. I usually end up crashing into them as they are a bunch of cowards and slam on the brakes for no clear reason.
This video replaces the previous video with the same name by virtue of me turning the ambient sound off in a uncharacteristic stroke of brilliance. Thus said, I still love the hell outta GRID.
So for those of you outta the loop, Racing music in GRID only plays if:
1. Final race before possibly getting a new license.
2. Going one on one vs Ravenwest.
Racing music in GRID tends to be highly dynamic with variations of instruments being added or removed for:
1. Leading the race (subtle techno layer)
2. Crashing or otherwise standing still (Removes the other instruments leaving only the bass line.)
3. Final Lap (super epic instrumentation added.)
And the game will continually screw with the volume depending on how far into the race you are in.
I swear the AI is turned up to it's max. It's just that they play way too conservative with the high grip cars with good brakes. I usually end up crashing into them as they are a bunch of cowards and slam on the brakes for no clear reason.










