Uploaded December 2024 | Updated September 2026, 2 weeks ago
A 2024, Let's Play Quake on Hard using Xonotic/DarkPlaces engine, with a mod compilation starring a source edited 1.5 mod as described below with edits from myself refined over the course of a month+! Playlist for quick map selection. Episode 1 & 2 currently up. The rest by the new year...?
What makes this worth an upload? Since many have uploaded Quake and even 1.5 before? I would say because I have customized the mod to feature:
Mixed and matched high quality enemy models that are very similar to the vanilla models, as opposed to 1.5's specific look. Returned the weapons to the vanilla models, while keeping added effects. Mixed and matched and edited various rtlights, ent, lit and bsp files depending on my favorites that I ran across; also altered or added weather effects in many maps, and fog. This includes fixing some of the problems I ran across causing the bright light effect on maps without rtlights or missing or bad cubemap files while realtime lighting is on. A lot of qc sources edits were also required to get some of the other models to work well enough when switching off 1.5's specific monster models. And switching back to the vanilla weapons required removing new model files, and lots of testing to see what broke. I liked the spinup time on the super nail gun and it works well with the vanilla mostly! Oh and I'm proud to have edited the episode 2 & 3 bosses (That might be the highlight at this point)! After watching players spin around the poor thing and toast it in seconds, they are now far more dangerous and entertaining imo ;D I also switched monster random variation to mostly vanilla except for new behaviors and some custom maps. I actually really liked Combat+'s changes, but at this time, source was not available for it... So I went with Q1.5's SDK! Overall, there are a lot of minor changes and a lot of mods and my edits for the combined files. I did not keep a list, but after everything is uploaded, I will see about making a proper sources list. For example I used the latest SMC files and picked and chose which effectinfo effects to use in some instances. I also believe I fixed some issues I noticed, but ignored some other bugs like the sliding bodies... lol
map e2m1. Episode 2 at last! Let's see... These took a lot longer than I'd hoped of course. I started off planning on doing a single sitting, no deaths run through Episode 2 on hard... Think I made it to e2m4 before failing? Ended up, replaying some of the later maps trying to get a more memorable/entertaining run. This time I uploaded some videos that were 20 gigs in size to youtube D: That's crazy. Anyway, as for e2m1... This map has new features from Quake 1.5. A new area, mini-boss, decoration and secrets. Too bad there aren't more of these updated maps in the campaign! It's quite refreshing to replay Quake 1 with a splash of new features.
Look forward to Episode 2 and especially 3's boss! :D
On rendering... I ran into issues when originally posting the full recording all at once, due to some issue with it coming out unwatchably dark on youtube. Ended up figuring it out eventually, but decided to upscale from 1920x1200 to 3840x2400 with Topaz Video AI's Rhea with added detail at 100. Also had to load it in davinci resolve to change the color gamma to 2.4, and advanced output to gamma 2.4 + rec. 709, plus autogain with 0.15 transparency. That seemed to help it come out. Overall on average it took 8 hours per short map to upscale and reencode and upload 8 - 12 GB files! Ouch! Still I hope the quality helped appreciate the differences between other videos, regular 1.5 and this custom 1.5 combo.
A 2024, Let's Play Quake on Hard using Xonotic/DarkPlaces engine, with a mod compilation starring a source edited 1.5 mod as described below with edits from myself refined over the course of a month+! Playlist for quick map selection. Episode 1 & 2 currently up. The rest by the new year...?
What makes this worth an upload? Since many have uploaded Quake and even 1.5 before? I would say because I have customized the mod to feature:
Mixed and matched high quality enemy models that are very similar to the vanilla models, as opposed to 1.5's specific look. Returned the weapons to the vanilla models, while keeping added effects. Mixed and matched and edited various rtlights, ent, lit and bsp files depending on my favorites that I ran across; also altered or added weather effects in many maps, and fog. This includes fixing some of the problems I ran across causing the bright light effect on maps without rtlights or missing or bad cubemap files while realtime lighting is on. A lot of qc sources edits were also required to get some of the other models to work well enough when switching off 1.5's specific monster models. And switching back to the vanilla weapons required removing new model files, and lots of testing to see what broke. I liked the spinup time on the super nail gun and it works well with the vanilla mostly! Oh and I'm proud to have edited the episode 2 & 3 bosses (That might be the highlight at this point)! After watching players spin around the poor thing and toast it in seconds, they are now far more dangerous and entertaining imo ;D I also switched monster random variation to mostly vanilla except for new behaviors and some custom maps. I actually really liked Combat+'s changes, but at this time, source was not available for it... So I went with Q1.5's SDK! Overall, there are a lot of minor changes and a lot of mods and my edits for the combined files. I did not keep a list, but after everything is uploaded, I will see about making a proper sources list. For example I used the latest SMC files and picked and chose which effectinfo effects to use in some instances. I also believe I fixed some issues I noticed, but ignored some other bugs like the sliding bodies... lol
map e2m1. Episode 2 at last! Let's see... These took a lot longer than I'd hoped of course. I started off planning on doing a single sitting, no deaths run through Episode 2 on hard... Think I made it to e2m4 before failing? Ended up, replaying some of the later maps trying to get a more memorable/entertaining run. This time I uploaded some videos that were 20 gigs in size to youtube D: That's crazy. Anyway, as for e2m1... This map has new features from Quake 1.5. A new area, mini-boss, decoration and secrets. Too bad there aren't more of these updated maps in the campaign! It's quite refreshing to replay Quake 1 with a splash of new features.
Look forward to Episode 2 and especially 3's boss! :D
On rendering... I ran into issues when originally posting the full recording all at once, due to some issue with it coming out unwatchably dark on youtube. Ended up figuring it out eventually, but decided to upscale from 1920x1200 to 3840x2400 with Topaz Video AI's Rhea with added detail at 100. Also had to load it in davinci resolve to change the color gamma to 2.4, and advanced output to gamma 2.4 + rec. 709, plus autogain with 0.15 transparency. That seemed to help it come out. Overall on average it took 8 hours per short map to upscale and reencode and upload 8 - 12 GB files! Ouch! Still I hope the quality helped appreciate the differences between other videos, regular 1.5 and this custom 1.5 combo.



![Utawarerumono PC opening (AI upscaled 60fps)
Uploaded the original opening years ago: https://youtu.be/ne_zju0cTp0
Now, using current software: video enhance AI and SVP pro, comparing the quality, taken from 640x480 to 1440x1080. If you want to learn more about Utawarerumono (one of my all time favorite visual novels, though the PCs 18+ scenes felt tacked on and seem not mentioned outside the scenes), heres the old description I wrote for the old video, just for a trip through time:
Utawarerumono created by Leaf. Translated from Japanese into English by Soylations/mirror moon.
This game contains 18+ content/aka H-Game. Although there is a PS2 version that does not contain these scenes. It is a Strategy RPG game with ADV/Visual Novel elements.
This game can be imported for about 75$ US. To add voices also purchase the PS2 version for about 60$.
As far as recommendations go, this one is one of my favorites. Dont forget this game also has an anime that was liscenced by ADV Films. Great stuff here.
Reuploaded to fix quality problem created by youtube...
Assuming you are 18 or older! Here are a few trustworthy sites that I know you can order the game from :
Warning! The links might have some not work safe images of other game on it...
Erogeshop.com/Himeyashop.com is one of the easiest and safest places to order from :
Utawarerumono - PC game.
http://www.erogeshop.com/product_info.php/products_id/1000556
Unfortantely the price is usually retail price translated into $. They have sales sometimes [just missed one!] But its only like 5% off the price usually.
Shipping to USA is something like 18$ for the first item and 4$ for each additional.
Alternatively the other main place I know about is Paletweb.com
http://www.paletweb.com/selectpage.asp?code=0000798
A bit less in price and trustworthy. But, slightly more troublesome to place orders; since you have to use PayPal...
Make sure follow their directions closely! They have nice sales sometimes up to at least 10% off. [missed this one too!]
Shipping varies.
Finally if you know someone in Japan, you can have them order off amazon.jp. They usually have the best prices, but they dont ship international far as I know...
http://www.amazon.co.jp/%E3%83%AA%E3%83%BC%E3%83%95-%E3%81%86%E3%81%9F%E3%82%...
If you want to buy the PS2 game to add voices into the PC game...
It seems only amazon.jp and Himeyashop/Erogeshop.com have copies left...
http://www.himeyashop.com/product_info.php/products_id/5921
Here are some excerpts from the readme : The minimum system requirements for Utawarerumono are as follows: 1. Windows 98/ME/XP with DirectX 8.1 or higher installed 2. Pentium III 500MHz or more 3. 64MB RAM or more (128MB or more recommended for 2000/XP) 4. 640x480 resolution, Full Color (at least 1,6770,000 colors) 5. 1.5 GB free hard drive space 6. DirectSound or compatible soundcard. 7. DVD-ROM drive, at least 2x read capability 8. Mouse and keyboard To install Utawarerumono English, simply run the installer and follow the instructions. You will need the original, Japanese Utawarerumono DVD, but installation of the Japanese game is not necessary. Utawarerumono PC opening (AI upscaled 60fps)](https://i.ytimg.com/vi/ggJW-EGhdyk/mqdefault.jpg)




![PC (RPG) Extended Preview = 05 Guild Wars : Prophecies [TrueHD][HDmax]
This video is for watching in full-screen. You can watch at HD video quality without even using the HD button! The advantage of this is; it may run smoother and take less CPU than if you were using regular HD...
Disadvantage is, it takes about 5 minutes to load the video! (Due to much larger size than normal)
If you use turn on HD however... youll be using HDmax, which is basically the same quality as the original file... PC (RPG) Extended Preview = 05 Guild Wars : Prophecies [TrueHD][HDmax]](https://i.ytimg.com/vi/hnoGF4FfvBY/mqdefault.jpg)

