Quadspinner Gaea : Export issues and going to Unreal @cowsmanaut
Quadspinner Gaea : Export issues and going to Unreal  @cowsmanaut
Uploaded March 2021 | Updated September 2026, 1 day ago
This is an updated video dealing with the latest version of both unreal and Gaea. It's been a while I'd debated a redo on this so the information can be updated and refined. Hopefully, you find something useful here. I was trying to avoid sneezing and coughing (allergies.. no covid) so I had to pause a few times, so hopefully not a distraction.

Keep in mind the need to resize the terrain in Unreal to meet the needs of your characters. Sometimes we have larger or smaller characters which impact how the terrain will feel and it's always easier to scale terrain than scale rigged characters :) (Z scale in unreal is height)
Quadspinner Gaea : Export issues and going to UnrealUE4 Fire shader breakdownQuadspinner Gaea   biginners part 5UE4 UV manipulation   Part three rotating and mathQuadspinner Gaea   Breakdown satellite mountainsNormals and normal mappingVue 11 and linear workflow - altering gammaunderwater lighting challenge breakdownEverything about Normals in Maya, and the kitchen sinkQuadspinner Gaea - Detailing Steep SlopesCreating a table with Gaea WIP preview.Underwater Lighting Challenge
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Quadspinner Gaea : Export issues and going to Unreal

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