Uploaded January 2013 | Updated September 2026, 2 weeks ago
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This time, we're covering the QBB LSW.
A bigger brother to the Type 25, the QBB offers LMG-grade damage and capacity, with some similar traits to its fast-firing sibling.
The QBB LSW is the light support weapon variant of the Chinese QBZ assault rifle design.
Designed for more sustained use, and for use with more powerful ammunition - the QBB is equipped with a heavier barrel, larger drum magazine and a front-mounted bipod.
An improved variant of the QBZ platform was introduced in 2010: the QBZ-95-1, or 'Gai' meaning modified. It's not outside the realm of possibility that an extrapolated future variant will remain in service by the year 2025.
Given the QBB's external similarity to that of the Type 25, this particular variant is likely to be a semi-fictional modification of the futuristic 2025 platform, rather than a direct representation of the QBB-95 that exists today.
In-game, the QBB is the lowest damage LMG - but compared to most other weapons, per-shot damage is relatively high, needing just 3 shots to kill at a close range.
At a distance, you may need up to 5 shots: and it is worth noting that the QBB has no headshot multiplier whatsoever - so the wisest strategy is to always aim for centre mass.
Like most of the LMGs, range dropoff is relatively slow, offering fairly consistent performance out to a middle range - but the QBB pales in comparison to the Mk 48's leviathan reach.
It is its rate of fire where the QBB LSW shines - trumping all other LMGs at 940 rounds per minute, on par with most SMGs.
With Rapid Fire equipped, you'll dole out 1250 rounds per minute instead - although this does come with a range penalty, and greater recoil.
Hipfire spread is the same as all of the other LMGs, lying between the assault rifles and sniper class performance: but the QBB's high rate of fire does make for perhaps the best hipfire performance within its class.
Recoil is moderate, relatively mild on a per-shot basis but quickly compounding due to the ferocious level of output.
You'd be well advised to burst fire, especially when tackling enemies at a distance.
Aim time is marginally quicker than its peers, although the QBB does suffer from the universally slow handling times associated with the LMGs: your movement speed is of the slowest for any primary weapon, at 90% of the maximum base speed.
Magazine capacity is of a healthy 75 rounds, or 100 with the extended clip attachment: a little lower than the belt-fed weapons, but a cut above most of the more mobile weapon options.
Of course, with the QBB's elevated output these 75 rounds are chewed through quickly - but thankfully reloads aren't too slow to endure, at 3.72 seconds - positively sprightly compared to the Mk 48.
The QBB LSW is perhaps the LMG most suited to close-range area denial: a sustained ability to dole out a huge amount of lead in a relatively short space of time can turn the tide when holding a critical objective.
It boasts the fire rate of an SMG, with the damage of an LMG - few weapons will kill as quickly at a close range.
Of course, the usual downsides of the LMG class do apply: slowed movement and sluggish handling speeds will be your burden to bear when equipping this weapon.
Long range performance suffers too, compared to the other options in the LMG class: moderate recoil and low damage mean it's the weakest LMG at a distance.
Still, the QBB's rate of fire can round out the otherwise slow handling traits, and with the right loadout you can give even the most fervent of enemy a run for their money.
With stonewall resistance and unyielding force, lay plans with this Chinese weapon...
...and teach your opponent The Art of War.
Facebook: facebook.com/XboxAhoy
Twitter: twitter.com/xboxahoy
This time, we're covering the QBB LSW.
A bigger brother to the Type 25, the QBB offers LMG-grade damage and capacity, with some similar traits to its fast-firing sibling.
The QBB LSW is the light support weapon variant of the Chinese QBZ assault rifle design.
Designed for more sustained use, and for use with more powerful ammunition - the QBB is equipped with a heavier barrel, larger drum magazine and a front-mounted bipod.
An improved variant of the QBZ platform was introduced in 2010: the QBZ-95-1, or 'Gai' meaning modified. It's not outside the realm of possibility that an extrapolated future variant will remain in service by the year 2025.
Given the QBB's external similarity to that of the Type 25, this particular variant is likely to be a semi-fictional modification of the futuristic 2025 platform, rather than a direct representation of the QBB-95 that exists today.
In-game, the QBB is the lowest damage LMG - but compared to most other weapons, per-shot damage is relatively high, needing just 3 shots to kill at a close range.
At a distance, you may need up to 5 shots: and it is worth noting that the QBB has no headshot multiplier whatsoever - so the wisest strategy is to always aim for centre mass.
Like most of the LMGs, range dropoff is relatively slow, offering fairly consistent performance out to a middle range - but the QBB pales in comparison to the Mk 48's leviathan reach.
It is its rate of fire where the QBB LSW shines - trumping all other LMGs at 940 rounds per minute, on par with most SMGs.
With Rapid Fire equipped, you'll dole out 1250 rounds per minute instead - although this does come with a range penalty, and greater recoil.
Hipfire spread is the same as all of the other LMGs, lying between the assault rifles and sniper class performance: but the QBB's high rate of fire does make for perhaps the best hipfire performance within its class.
Recoil is moderate, relatively mild on a per-shot basis but quickly compounding due to the ferocious level of output.
You'd be well advised to burst fire, especially when tackling enemies at a distance.
Aim time is marginally quicker than its peers, although the QBB does suffer from the universally slow handling times associated with the LMGs: your movement speed is of the slowest for any primary weapon, at 90% of the maximum base speed.
Magazine capacity is of a healthy 75 rounds, or 100 with the extended clip attachment: a little lower than the belt-fed weapons, but a cut above most of the more mobile weapon options.
Of course, with the QBB's elevated output these 75 rounds are chewed through quickly - but thankfully reloads aren't too slow to endure, at 3.72 seconds - positively sprightly compared to the Mk 48.
The QBB LSW is perhaps the LMG most suited to close-range area denial: a sustained ability to dole out a huge amount of lead in a relatively short space of time can turn the tide when holding a critical objective.
It boasts the fire rate of an SMG, with the damage of an LMG - few weapons will kill as quickly at a close range.
Of course, the usual downsides of the LMG class do apply: slowed movement and sluggish handling speeds will be your burden to bear when equipping this weapon.
Long range performance suffers too, compared to the other options in the LMG class: moderate recoil and low damage mean it's the weakest LMG at a distance.
Still, the QBB's rate of fire can round out the otherwise slow handling traits, and with the right loadout you can give even the most fervent of enemy a run for their money.
With stonewall resistance and unyielding force, lay plans with this Chinese weapon...
...and teach your opponent The Art of War.


![Trackers: The Sound of 16-Bit
Next up: RetroAhoy.
Patreon: https://www.patreon.com/ahoy
0:00 Introduction
0:50 The Dawn of 16-Bit Computing
3:08 Multimedia Powerhouse
4:20 Early Amiga Music Software
6:40 SoundMonitor
8:40 The Ultimate Soundtracker
12:08 ST-01 Samples
13:24 Soundtracker’s Commercial Fate
14:02 The Demoscene
16:00 Early Soundtracker Clones
19:21 Noisetracker
20:14 Tracker Musicians
21:36 Doskpop
21:56 Chiptunes
23:15 Protracker
24:03 MED / OctaMED
25:28 Trackers in the Mainstream
26:45 Later Amiga Trackers
27:48 PC Audio
28:37 MIDI Soundcards
29:34 Screamtracker
30:54 Second Reality
32:02 FastTracker
32:45 Impulse Tracker
33:29 The Advent of CD-ROM
34:26 Epic MegaGames
36:38 Contemporary Trackers
38:28 The Sound of 16-Bit
39:16 Finding Out More
40:42 Credits
Music featured:
Kenet & Rez - Unreal Super Hero 3
Walkman - Lets Hear My Baby
Bill Williams - Alley Cat
Macintosh Startup Chime
Stuntcopter Gameplay Audio
David Whittaker - Speedball (Atari ST)
POW - Wonderful Life
Fred / La Marque Jaune - The Sign Of The Death
Deluxe Music Construction Set - Bach Fugue in G Minor
Chris Huelsbeck - Shades
Karsten Obarski - Amegas
Karsten Obarski - Crystal Hammer
Comrade J - Fairlight
Mahoney - Ghost
Horace Wimp - Running Water
Karsten Obarski - Telephone
Diz - Unit 5
Uncle Tom - Occ San Geen
Banana - Echoing
Luxor - Cousins Song
Chip - Ghost of Parallax
Mahoney - Sleepwalk
Dr. Awesome - Moongazer
Jesper Kyd - Global Trash 3 v2
Jogeir Liljedahl - Overture
Jester - Stardust Memories
Lizardking - LKs Doskpop
Mel O Dee - Scales of Joy
4mat - L.F.F.
4mat - Anarchy Menu 1
Zap - Killing Denise
Brian Johnston - Hired Guns Main Theme
U4ia - Take a Trip From Me
Captain - Space Debris
Zak McKraken (PC Speaker Theme)
George Stone - CANYON.MID
Purple Motion - Future Brain
Necros - Point of Depature
Purple Motion - Unreal ][
Elwood - Dead Lock
Chris Jarvis/Analogue - Blue Flame
Robyn Miller - Myst Theme
Robert A. Allen - Epic Pinball (Title)
Alexander Brandon - Flight Castle
Michael van den Bos - Foregone Destruction
Fluidvolt - The Gusts of Aeolus
X-Ceed/Scope - Voyager
Hoffman - Eon Trackers: The Sound of 16-Bit](https://i.ytimg.com/vi/roBkg-iPrbw/mqdefault.jpg)







