Uploaded December 2013 | Updated September 2026, 2 weeks ago
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In this episode: the FAD - returning from MW3, a Peruvian bullpup with ergonomical design and canted magazine.
The FAD's damage is the lowest in the assault rifle class at a close range, where you'll always need 3 shots to kill, regardless of any headshots.
Mercifully, damage drop is low over distance - and for the majority of engagements you can expect to kill with four shots.
Rate of fire is the highest within the assault rifle class, at 882 rounds per minute: this permits better competition with SMGs at a close range, and means that despite average spread, hipfire can be a particularly potent defense, especially when paired with Steady Aim.
Recoil is moderately high, which may give you trouble at a longer distance: care must be taken to fire in short bursts to ensure you don't waste too much of your ammunition.
The FAD performs best at a close to middle range - so it may be prudent to avoid conflict outside of its comfort zone.
Aim time is standard for the assault rifle class, at 300 milliseconds - and your movement speed is on-par too, at 90 percent of the base speed.
Magazine capacity is very good, at 42 rounds - or 63 with extended mags.
However, with the higher rate of fire you can deplete your supply quite rapidly, so it's wise to stay on top of your reloads.
Beware, as the reload process is on the slower end of the scale for the FAD's class - at 3.23 seconds to complete, you might be left vulnerable during the procedure.
The FAD leads its class in terms of output, and without sacrificing much in the way of damage: no other automatic assault rifle is capable of killing as quickly with shots to centre mass.
Even with the SMG-grade output, the long range damage is as high as any other assault rifle - so with care you can use the FAD effectively at any distance.
Close range damage is less spectacular, however - and while in most cases shots to kill are on par with its peers, you will notice a difference at a mid range and when tackling targets though thin cover.
The faster rate of fire isn't without its downsides, either - you'll burn through your supply more readily, and the reloads are relatively slow.
Still, with the right loadout you can mitigate this issue - and the high output will come in useful during a close-range scrap time and time again.
Twitter: twitter.com/xboxahoy
Reddit: reddit.com/r/xboxahoy
Facebook: facebook.com/XboxAhoy
In this episode: the FAD - returning from MW3, a Peruvian bullpup with ergonomical design and canted magazine.
The FAD's damage is the lowest in the assault rifle class at a close range, where you'll always need 3 shots to kill, regardless of any headshots.
Mercifully, damage drop is low over distance - and for the majority of engagements you can expect to kill with four shots.
Rate of fire is the highest within the assault rifle class, at 882 rounds per minute: this permits better competition with SMGs at a close range, and means that despite average spread, hipfire can be a particularly potent defense, especially when paired with Steady Aim.
Recoil is moderately high, which may give you trouble at a longer distance: care must be taken to fire in short bursts to ensure you don't waste too much of your ammunition.
The FAD performs best at a close to middle range - so it may be prudent to avoid conflict outside of its comfort zone.
Aim time is standard for the assault rifle class, at 300 milliseconds - and your movement speed is on-par too, at 90 percent of the base speed.
Magazine capacity is very good, at 42 rounds - or 63 with extended mags.
However, with the higher rate of fire you can deplete your supply quite rapidly, so it's wise to stay on top of your reloads.
Beware, as the reload process is on the slower end of the scale for the FAD's class - at 3.23 seconds to complete, you might be left vulnerable during the procedure.
The FAD leads its class in terms of output, and without sacrificing much in the way of damage: no other automatic assault rifle is capable of killing as quickly with shots to centre mass.
Even with the SMG-grade output, the long range damage is as high as any other assault rifle - so with care you can use the FAD effectively at any distance.
Close range damage is less spectacular, however - and while in most cases shots to kill are on par with its peers, you will notice a difference at a mid range and when tackling targets though thin cover.
The faster rate of fire isn't without its downsides, either - you'll burn through your supply more readily, and the reloads are relatively slow.
Still, with the right loadout you can mitigate this issue - and the high output will come in useful during a close-range scrap time and time again.
![Trackers: The Sound of 16-Bit
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0:00 Introduction
0:50 The Dawn of 16-Bit Computing
3:08 Multimedia Powerhouse
4:20 Early Amiga Music Software
6:40 SoundMonitor
8:40 The Ultimate Soundtracker
12:08 ST-01 Samples
13:24 Soundtracker’s Commercial Fate
14:02 The Demoscene
16:00 Early Soundtracker Clones
19:21 Noisetracker
20:14 Tracker Musicians
21:36 Doskpop
21:56 Chiptunes
23:15 Protracker
24:03 MED / OctaMED
25:28 Trackers in the Mainstream
26:45 Later Amiga Trackers
27:48 PC Audio
28:37 MIDI Soundcards
29:34 Screamtracker
30:54 Second Reality
32:02 FastTracker
32:45 Impulse Tracker
33:29 The Advent of CD-ROM
34:26 Epic MegaGames
36:38 Contemporary Trackers
38:28 The Sound of 16-Bit
39:16 Finding Out More
40:42 Credits
Music featured:
Kenet & Rez - Unreal Super Hero 3
Walkman - Lets Hear My Baby
Bill Williams - Alley Cat
Macintosh Startup Chime
Stuntcopter Gameplay Audio
David Whittaker - Speedball (Atari ST)
POW - Wonderful Life
Fred / La Marque Jaune - The Sign Of The Death
Deluxe Music Construction Set - Bach Fugue in G Minor
Chris Huelsbeck - Shades
Karsten Obarski - Amegas
Karsten Obarski - Crystal Hammer
Comrade J - Fairlight
Mahoney - Ghost
Horace Wimp - Running Water
Karsten Obarski - Telephone
Diz - Unit 5
Uncle Tom - Occ San Geen
Banana - Echoing
Luxor - Cousins Song
Chip - Ghost of Parallax
Mahoney - Sleepwalk
Dr. Awesome - Moongazer
Jesper Kyd - Global Trash 3 v2
Jogeir Liljedahl - Overture
Jester - Stardust Memories
Lizardking - LKs Doskpop
Mel O Dee - Scales of Joy
4mat - L.F.F.
4mat - Anarchy Menu 1
Zap - Killing Denise
Brian Johnston - Hired Guns Main Theme
U4ia - Take a Trip From Me
Captain - Space Debris
Zak McKraken (PC Speaker Theme)
George Stone - CANYON.MID
Purple Motion - Future Brain
Necros - Point of Depature
Purple Motion - Unreal ][
Elwood - Dead Lock
Chris Jarvis/Analogue - Blue Flame
Robyn Miller - Myst Theme
Robert A. Allen - Epic Pinball (Title)
Alexander Brandon - Flight Castle
Michael van den Bos - Foregone Destruction
Fluidvolt - The Gusts of Aeolus
X-Ceed/Scope - Voyager
Hoffman - Eon Trackers: The Sound of 16-Bit](https://i.ytimg.com/vi/roBkg-iPrbw/mqdefault.jpg)









