PSP Graphics Programming Tutorial #3: Textures! @Iridescence
PSP Graphics Programming Tutorial #3: Textures!  @Iridescence
Uploaded September 2022 | Updated September 2026, 2 weeks ago
In this tutorial we will be walking through rendering textured objects on the PSP! We will be using GU2GL, the sceGu to OpenGL wrapper for PSP Programming. Additionally, we will talk about transparency, blending, and how to do it on the PSP GPU!

Introduction: 0:00
Using STB Image: 0:45
Extending our Vertices: 1:55
Helper Functions: 2:52
Swizzling: 5:36
Loading a Texture: 11:02
Binding Texture: 18:52
Putting it together : 22:32
Result: 23:05
Setting up Blending: 23:21
Result 2: 26:13
Conclusion: 27:23

Find this tutorial on PSP-DEV.org: psp-dev.org/doku.php?id=tutorial:texture
Check out the source: github.com/IridescentRose/PSP-GPU-Tutorials/tree/master/3-Textures
PSP-GPU-Tutorial Repo: github.com/IridescentRose/PSP-GPU-Tutorials
GU2GL Library: github.com/IridescentRose/gu2gl

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Discord: discordapp.com/invite/bePrj9W
Blog: iridescence.me
Github: github.com/IridescentRose
Donate: paypal.me/IridescenceTech
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Iridescence |

PSP Graphics Programming Tutorial #3: Textures!

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