Uploaded June 2020 | Updated September 2026, 1 week ago
spawn slime asap. Then, spawn fishman at ~800$. Then, upgrade worker to lv2. Afterwards, when the first fishman is alone, spawn cutter. Spawn your second fishman immediately. Spawn slime when your second fishman takes a hit.
When the first gobble dies, spawn fishman, and spam M. lion and boogie. To sync the gobbles, use breakerblast when the gobbles are all relatively close to each other. It helps to have a manic lion in front of them, letting the first few gobbles start out their animation to let the other gobbles catch up, and then use breakerblast before any of them can attack. I believe this may help from having the gobbles massively desynced.
''How long do I stall Hackey for until I stop spamming boogies and manic lions?'
Stop spamming shortly after the first hackey hit post-second gobble wave.
''Why are you using Boogie Cat?''
Boogie is here for two reasons
1. The slow speed allows me to have more boogies on the field, with some being within hackey range but outside of gobble range, which allows me to safely put hackey in place and not let him advance, while M. lion takes care of the gobbles. Using only manic lion means that whenever my gobbles knockback manic lion, there will be nothing to stop hackey from advancing, since manic lion's hitbox would have temporarily disappeared.
2. The slow speed allows me to desync the gobbles, which means my manic lion can survive more hits instead of dying in one shot by 2 synced gobbles.
To show an example, at 0:41, I synced the gobbles with breakerblast, which had that first manic lion die in one hit. However, at 0:50, my boogie's slow speed very slightly desynced the gobbles, which caused the very next manic lion to survive one hit. I'll try explaining how this works with an example.
Imagine two gobbles, with one of them being a few pixels behind the other. This means there would be 3 zones. The first zone would be where none of the gobbles can hit. This is outside both of their ranges. The second zone would be where the front gobble can hit but not the back gobble. The third zone would be where both gobbles can hit. This is within both of their ranges.
A very slow unit would go through all of these zones, including the second one. Considering they go through the second one, this means the slow unit would activate the front gobble's attack but not the back gobble. This would therefore have the gobbles *not* attack at the same time, and thus be desynced.
A very fast unit may skip the second zone if the zone is small. This means that they would go from the first zone to the third zone, meaning they would go from none of the gobbles attacking to both of the gobbles attacking at the same time, which means they would be synced in their attacks.
UNIT LEVELS:
Soba+Catophone are for Cat Cannon recharge up small combo
Wrestler+juliet are for base defense up medium combo
Bahamut is 30
Boogie is 34
Manic lion is 30
slime is 30
cutter is 30
fishman is 39
spawn slime asap. Then, spawn fishman at ~800$. Then, upgrade worker to lv2. Afterwards, when the first fishman is alone, spawn cutter. Spawn your second fishman immediately. Spawn slime when your second fishman takes a hit.
When the first gobble dies, spawn fishman, and spam M. lion and boogie. To sync the gobbles, use breakerblast when the gobbles are all relatively close to each other. It helps to have a manic lion in front of them, letting the first few gobbles start out their animation to let the other gobbles catch up, and then use breakerblast before any of them can attack. I believe this may help from having the gobbles massively desynced.
''How long do I stall Hackey for until I stop spamming boogies and manic lions?'
Stop spamming shortly after the first hackey hit post-second gobble wave.
''Why are you using Boogie Cat?''
Boogie is here for two reasons
1. The slow speed allows me to have more boogies on the field, with some being within hackey range but outside of gobble range, which allows me to safely put hackey in place and not let him advance, while M. lion takes care of the gobbles. Using only manic lion means that whenever my gobbles knockback manic lion, there will be nothing to stop hackey from advancing, since manic lion's hitbox would have temporarily disappeared.
2. The slow speed allows me to desync the gobbles, which means my manic lion can survive more hits instead of dying in one shot by 2 synced gobbles.
To show an example, at 0:41, I synced the gobbles with breakerblast, which had that first manic lion die in one hit. However, at 0:50, my boogie's slow speed very slightly desynced the gobbles, which caused the very next manic lion to survive one hit. I'll try explaining how this works with an example.
Imagine two gobbles, with one of them being a few pixels behind the other. This means there would be 3 zones. The first zone would be where none of the gobbles can hit. This is outside both of their ranges. The second zone would be where the front gobble can hit but not the back gobble. The third zone would be where both gobbles can hit. This is within both of their ranges.
A very slow unit would go through all of these zones, including the second one. Considering they go through the second one, this means the slow unit would activate the front gobble's attack but not the back gobble. This would therefore have the gobbles *not* attack at the same time, and thus be desynced.
A very fast unit may skip the second zone if the zone is small. This means that they would go from the first zone to the third zone, meaning they would go from none of the gobbles attacking to both of the gobbles attacking at the same time, which means they would be synced in their attacks.
UNIT LEVELS:
Soba+Catophone are for Cat Cannon recharge up small combo
Wrestler+juliet are for base defense up medium combo
Bahamut is 30
Boogie is 34
Manic lion is 30
slime is 30
cutter is 30
fishman is 39










