Projectile and RayCast2D in Godot 4 @16bitdev
Projectile and RayCast2D in Godot 4  @16bitdev
Uploaded July 2023 | Updated September 2026, 11 hours ago
Projectile / Bullet mechanics in Godot 4 using Ray Cast where it shoots only when it detects the player.


- Code -
Player - pastebin.com/XKkZ3Xgi
Bullet / Projectile - pastebin.com/yruMApkm
Turret / Gun - pastebin.com/5JRh9jr7



- Music Used -
- Hoogway - Found You
- Provided by Lofi Records
- Watch: youtube.com/watch?v=mR_JZzQR9hc
- Download/Stream: fanlink.to/EquationOfTime
Projectile and RayCast2D in Godot 4Map & Marker System | Godot 4.6+Reforge System with Affix Re-Rolling in Godot 4.5+Multiplayer in Godot 4 in 3 minutesStatus Effect - RPG System DesignFinite State Machine - Boss Fight - Godot 4Chain Lightning - Godot 4Graph Grammar System | Dungeon Generation in Godot 4.6+2D 8-Direction Isometric Movement in Godot 4.5+ in 7 minutes!Multi-Floor 2D House in Godot 4Skill Tree System in Godot 4Minimap/Radar with Enemy Tracking (Moving Markers) - Godot 4
16BitDev |

Projectile and RayCast2D in Godot 4

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER