Status Effect - RPG System Design @16bitdev
Status Effect - RPG System Design  @16bitdev
Uploaded February 2024 | Updated September 2026, 1 hour ago
Status Effect system design using inheritance.
Video covers, Stun, Slow, Haste, Fatigue and Berserk skills.

- Asset Used -
Double Axe - spritecatalog.com/tools
Icons - game-icons.net/tags/action.html

- Code -
Enemy Script - pastebin.com/uTR8iiBp
Status Effect (Parent Class) - pastebin.com/z0KqsPDJ
Stun - pastebin.com/WjhDguvz
Slow - pastebin.com/awuak1s3
Haste - pastebin.com/Tkpb16sK
Fatigue - pastebin.com/1GyX0z1V
Berserk - pastebin.com/xmsGv9Fp

- Time Stamps -

0:00 - Preview
0:10 - Planning
0:15 - Setting up Enemy for testing
3:47 - Status Effect (Base/Parent Class)
4:37 - Stun ( Basic Working)
5:41 - Removing any active effect its after duration is over
6:33 - Giving enemy motion for better testing
7:02 - Stun (Altering the properties of the target)
7:47 - Slow
8:47 - Haste
9:27 - Fatigue & Berserk
10:35 - Displaying Icons for Buff/Debuff
12:18 - Fix for Similar Status Effect
13:03 - Optimization (Fix for exact same status effect)
13:46 - Final Result

- Discord -
discord.gg/AYv8FRz5ag

- Patreon -
patreon.com/16BitDev

- Music Used -
- ENRA – Virginia
- Provided by Lofi Records
- Watch: youtube.com/watch?v=CnSo18t2APY
- Download/Stream: fanlink.to/InMotionEP
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Status Effect - RPG System Design

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