Project-based wedging in Maya - Part 5: Rendering and post production @Autodesk_Maya
Project-based wedging in Maya - Part 5: Rendering and post production  @Autodesk_Maya
Uploaded March 2025 | Updated September 2026, 2 weeks ago
In part 5 of this tutorial series, Hernan Santander (aka Sepu) brings all the elements of the cave skull scene together for rendering and applies the finishing touches in post.

Bifrost version: 2.12.1.0

Download the project: areadownloads.autodesk.com/wdm/maya/WedgingProject.zip
1. Unzip to the desired location on your hard drive.
2. Open the cave_skull_wedging scene in Maya.
3. Regenerate the cache files as shown in the videos, updating the file paths as necessary.

00:00 - Intro
00:39 - The post-simulation graph
11:55 - Separating graph outputs
16:25 - Lighting
18:13 - Compositing
22:01 - Color grading
23:47 - Possibilities for further enhancements
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Project-based wedging in Maya - Part 5: Rendering and post production

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