Uploaded October 2015 | Updated September 2026, 12 hours ago
In this tutorial we go over adding the finishing touches to the AI. This includes adding damage to the AI sensors, elimating glitching animations, reinforcing death animations and making clones.
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Finished .blend: drive.google.com/file/d/0B_DSg35urBhDaFFyTkhFYnhIQVU/view?usp=sharing
dropbox.com/s/26u11cviiflnr72/Enemy%20AI_part8.blend?dl=0
Finished game: youtube.com/watch?v=SjQhX096gCA&ab_channel=ThaTimst3r
Stay Inspired!
In this tutorial we go over adding the finishing touches to the AI. This includes adding damage to the AI sensors, elimating glitching animations, reinforcing death animations and making clones.
Leave a like comment or share!
Subscribe for more!
Finished .blend: drive.google.com/file/d/0B_DSg35urBhDaFFyTkhFYnhIQVU/view?usp=sharing
dropbox.com/s/26u11cviiflnr72/Enemy%20AI_part8.blend?dl=0
Finished game: youtube.com/watch?v=SjQhX096gCA&ab_channel=ThaTimst3r
Stay Inspired!





![Fear of the deep [Blender 3D Cycles]
Tried using adaptive subdivision and maxed out 16gb of my ram which has never happened before. Took ages to render because of volumetrics but Im pleased with the result.
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Stay Inspired! Fear of the deep [Blender 3D Cycles]](https://i.ytimg.com/vi/z0X9pqUPuM0/mqdefault.jpg)


