@javidx9
  @javidx9
javidx9 | Programming & Using Splines - Part#2 @javidx9 | Uploaded 6 years ago | Updated 17 hours ago
A direct follow on from Splines Part 1, in this video we look at how to move objects around a spline at a constant(ish) velocity. This approach is an approximation but it is good enough for games, and in particular, non-player character motion.

It also shows the costs associated with using splines, but most of these costs can be mitigated by only calculating what you need, and when things change.

Source: https://github.com/OneLoneCoder/Javidx9/tree/master/ConsoleGameEngine/BiggerProjects/Splines

Blog: www.onelonecoder.com
Programming & Using Splines - Part#2Automating Sequences via Lua Coroutines in C++What are Cellular Automata?Code-It-Yourself! Worms Part #1 (C++)NES Emulator Part #1: Bitwise Basics & OverviewCross Platform Graphical User Interfaces in C++Programming Racing LinesWelcome Newcomers!More Cross Platform Graphical User Interfaces in C++: Custom ControlsUpgraded! First Person Shooter at Command Prompt (C++)Run-Time Error /RESETCode-It-Yourself! 3D Graphics Engine Part #3 - Cameras & Clipping

Programming & Using Splines - Part#2 @javidx9