javidx9 | Programming Pseudo 3D Planes aka MODE7 (C++) @javidx9 | Uploaded 6 years ago | Updated 12 hours ago
In this video I look at some very simple code that emulates a 3D environment, popularised by the Super Nintendo, known as MODE7. This approach looks at how we can project a frustum into a texture to give a compelling pseudo 3d experience.
Source: https://github.com/OneLoneCoder/Javidx9/blob/master/ConsoleGameEngine/SmallerProjects/OneLoneCoder_Pseudo3DPlanesMode7.cpp
Discord: https://discord.gg/WhwHUMV
Blog: http://www.onelonecoder.com
Twitter: @javidx9
Twitch: javidx9
In this video I look at some very simple code that emulates a 3D environment, popularised by the Super Nintendo, known as MODE7. This approach looks at how we can project a frustum into a texture to give a compelling pseudo 3d experience.
Source: https://github.com/OneLoneCoder/Javidx9/blob/master/ConsoleGameEngine/SmallerProjects/OneLoneCoder_Pseudo3DPlanesMode7.cpp
Discord: https://discord.gg/WhwHUMV
Blog: http://www.onelonecoder.com
Twitter: @javidx9
Twitch: javidx9