Programming a complex loot system in Godot @Ombarus
Programming a complex loot system in Godot  @Ombarus
Uploaded September 2020 | Updated September 2026, 3 days ago
September update for Solar Rogue will bring Huge Amount of new content but I had to find a way to create this content fast while keeping it balanced. This week's devlog is about how I think I managed to do that using Godot, JSON and custom keywords.

******** solar-rogue.com ********
STEAM ► store.steampowered.com/app/1301410/Solar_Rogue
ITCH.IO ► ombarus.itch.io/solar-rogue
ANDROID ► play.google.com/store/apps/details?id=com.ombarus.solarrogue
IOS ► apps.apple.com/us/app/solar-rogue/id1497230319
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Follow me and support me, check out these links :

Support me on Patreon ► patreon.com/ombarus
Join the discussion on Discord ► discord.gg/8vUQuqh

Twitter ► @Ombarus1
Instagram ► instagram.com/ombarus1
Website ► ombarus.com
Email ► ombarus.dev@gmail.com
Github ► github.com/Ombarus
Music ► bensound.com

My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.
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Programming a complex loot system in Godot

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