Uploaded January 2020 | Updated September 2026, 1 week ago
In this video I look at how we can manipulate randomness to generate coherent and well formed structures on demand, which allows truly vast and complex resources to be created with no effort from a designer
Source: github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_ProcGen_Universe.cpp
Patreon: patreon.com/javidx9
YouTube: youtube.com/javidx9
youtube.com/javidx9extra
Discord: discord.gg/WhwHUMV
Twitter: twitter.com/javidx9
Twitch: twitch.tv/javidx9
GitHub: github.com/onelonecoder
Homepage: onelonecoder.com
In this video I look at how we can manipulate randomness to generate coherent and well formed structures on demand, which allows truly vast and complex resources to be created with no effort from a designer
Source: github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_ProcGen_Universe.cpp
Patreon: patreon.com/javidx9
YouTube: youtube.com/javidx9
youtube.com/javidx9extra
Discord: discord.gg/WhwHUMV
Twitter: twitter.com/javidx9
Twitch: twitch.tv/javidx9
GitHub: github.com/onelonecoder
Homepage: onelonecoder.com










