Uploaded September 2024 | Updated September 2026, 2 weeks ago
PLAYLIST: youtube.com/watch?v=ZNkapOL4OBw&list=PLB0Tybl0UNfbmHaiUhu30gjsPw9viQbFK
Join me on another flight as I code a procedural plane drawing and animation using JavaScript! ✈️ In this video, I'll walk you through creating a detailed plane design and adding interactive animations, all on an HTML Canvas. Whether you're a coding enthusiast or just looking for a fun project, this tutorial has something for everyone. Here's what you'll learn:
Highlights:
- Setting up an HTML Canvas with custom styles
- Drawing a plane procedurally with JavaScript
- Creating detailed plane parts like the propeller, wings, and tail
- Adding interactivity with sliders for animation
- Implementing smooth animations and event listeners
- Live coding challenges and solutions
Check out the final demo on my website and let me know if you'd like to see more projects like this. Like, comment, and subscribe for more coding adventures!
DEMO: radufromfinland.com/projects/plane_2
PLAYLIST: youtube.com/watch?v=ZNkapOL4OBw&list=PLB0Tybl0UNfbmHaiUhu30gjsPw9viQbFK
Join me on another flight as I code a procedural plane drawing and animation using JavaScript! ✈️ In this video, I'll walk you through creating a detailed plane design and adding interactive animations, all on an HTML Canvas. Whether you're a coding enthusiast or just looking for a fun project, this tutorial has something for everyone. Here's what you'll learn:
Highlights:
- Setting up an HTML Canvas with custom styles
- Drawing a plane procedurally with JavaScript
- Creating detailed plane parts like the propeller, wings, and tail
- Adding interactivity with sliders for animation
- Implementing smooth animations and event listeners
- Live coding challenges and solutions
Check out the final demo on my website and let me know if you'd like to see more projects like this. Like, comment, and subscribe for more coding adventures!
DEMO: radufromfinland.com/projects/plane_2
![3D Camera in JavaScript - No Libraries [Understanding AI - Lesson 10 / 15]
PLAYLIST: https://www.youtube.com/playlist?list=PLB0Tybl0UNfYbL1vDNrfHoYOKf1Sn0A81
In Lesson 10 of the Understanding AI course, Im excited to teach you how to implement a unique perspective in your self-driving car project: one from the cars viewpoint. The fascinating part? We wont be using any libraries to achieve this effect, as the underlying math is surprisingly straightforward. I believe understanding the fundamentals is crucial, and youll appreciate the simplicity of the method.
I stumbled upon a helpful video (https://youtu.be/6td_zpQC1U4) during my own learning journey, which inspired the approach Im about to share with you. While the method Ill teach is a bit different, it caters to our self-driving cars ability to turn around, allowing us to see things from any angle. The core mathematical principles, however, remain almost the same. For another perspective, I recommend checking out the referenced video.
Get ready for some in-depth learning on creating a 3D camera sensor in JavaScript using math. Were diving into the world of perspective views, and by the end of this lesson, youll be able to implement this exciting feature in your own projects. Join me in exploring the mathematical magic behind 3D cameras, and dont forget to like, share, and subscribe for more lessons on AI, game development, and innovative programming techniques!
💻CODE 💻
https://github.com/gniziemazity/understanding_ai
Follow Along: 5. Procedural Sound
Code After This Lesson: 6. Camera Part 1
💬DISCORD💬
discord.gg/gJFcF5XVn9
⭐LINKS⭐
Self-driving Car Course: https://www.youtube.com/playlist?list=PLB0Tybl0UNfYoJE7ZwsBQoDIG4YN9ptyY
Video about 3D: https://youtu.be/6td_zpQC1U4
#RacingGame #RacingGameJavaScript #3D #Pseudo3D #3DNoLibraries #3DJavaScript #JavaScript Lesson
⭐TIMESTAMPS⭐
00:00 Introduction
01:01 Quick Debugging
02:42 Camera Object
09:58 Rendering what the Camera sees
14:05 Explaining the Projection
19:30 Debugging / Fixing Problems 3D Camera in JavaScript - No Libraries [Understanding AI - Lesson 10 / 15]](https://i.ytimg.com/vi/BqX994oVyNE/mqdefault.jpg)






![Polyrhythms in JavaScript | How Math Can Make Your Code Better (#SoMEπ )
In this video I teach you about good coding practices when building a fun project. It emphasizes how understanding math concepts can result in simpler, easier to understand code that also correlates with fewer bugs.
The project was inspired by the polyrhythms on the @project_jdm channel:
https://www.youtube.com/@project_jdm
Check them out if you havent seen them yet!
While building this, well learn about procedural sound generation techniques, demonstrate how to enhance code structure for better readability and maintainability, and showcase the power of math in simplifying complex codebases.
If youve ever doubted the usefulness of math in coding, this video is tailor-made for you! Well debunk the myth and show you firsthand how a bit of mathematical understanding can elevate your programming skills to new heights. So, grab your coding gear and get ready to follow along with this exciting project!
const soundFrequencies = [
1760, 1567.98, 1396.91, 1318.51, 1174.66, 1046.5, 987.77, 880,
783.99, 698.46, 659.25, 587.33, 523.25, 493.88, 440, 392, 349.23,
329.63, 293.66, 261.63
];
💻CODE💻
https://github.com/gniziemazity/polyrhythm
⭐10 Ways to draw Circles⭐
https://youtu.be/W6cirmhLSSw?si=VagXmoQoEDhCJ5Xm
⭐More WebAudioAPI Tutorials⭐
https://www.youtube.com/playlist?list=PLB0Tybl0UNfbHdMGj5VfLDGqAC-ugEqfy Polyrhythms in JavaScript | How Math Can Make Your Code Better (#SoMEπ )](https://i.ytimg.com/vi/FFyuRzq0nsg/mqdefault.jpg)


