Uploaded December 2019 | Updated September 2026, 1 week ago
This is the Primal Rage 1 AI Debug Info cleanly showing up properly in game. I will explain everything that is happening down here. First off AI1 stands for the second AI on the left AI0 is used. The timer on the right of it is unknown, maybe some kind of frame timer. DFP and DFC see the players/other characters state, are they in the air and attacking? Are they walking forward? this is told to the AI, ATM goes a bit further letting the AI know a lot more about what your character is doing for instance a hop jump is shown as tiger, and sometimes when I use scorpion sting it will show scorp in there as well. MVM goes further then ATM this time even going as far as telling the AI where the other character is, if they are close, mid range, or far away from the AI. MOV is for the AIs state, its so the AI knows what state it is in. The numbers after it I don't know what they mean or the significance of it. J at the very bottom is for the AIs joystick inputs. Notice when the AI does anything the inputs update and also look at when a special move is used, the AI will hold the appropriate virtual buttons and joystick inputs in order to perform the special move. Also notice that the AI mashes buttons and directions at the start of every match for some reason. Maybe it thinks the game is active and is trying to perform special moves? Anyways I played until the info glitched up so I have two fights where you can see this debug info in action. I hope you enjoy the video!
This is the Primal Rage 1 AI Debug Info cleanly showing up properly in game. I will explain everything that is happening down here. First off AI1 stands for the second AI on the left AI0 is used. The timer on the right of it is unknown, maybe some kind of frame timer. DFP and DFC see the players/other characters state, are they in the air and attacking? Are they walking forward? this is told to the AI, ATM goes a bit further letting the AI know a lot more about what your character is doing for instance a hop jump is shown as tiger, and sometimes when I use scorpion sting it will show scorp in there as well. MVM goes further then ATM this time even going as far as telling the AI where the other character is, if they are close, mid range, or far away from the AI. MOV is for the AIs state, its so the AI knows what state it is in. The numbers after it I don't know what they mean or the significance of it. J at the very bottom is for the AIs joystick inputs. Notice when the AI does anything the inputs update and also look at when a special move is used, the AI will hold the appropriate virtual buttons and joystick inputs in order to perform the special move. Also notice that the AI mashes buttons and directions at the start of every match for some reason. Maybe it thinks the game is active and is trying to perform special moves? Anyways I played until the info glitched up so I have two fights where you can see this debug info in action. I hope you enjoy the video!










