Uploaded March 2026 | Updated September 2026, 7 hours ago
The muffled sound in the Shuttle Bay added so much more suspense than it should have!! Prey (2017) keeps proving how much the small details matter, because the sound design alone had me moving through Talos I like one loud footstep was going to ruin my entire life. We continue exploring with Morgan Yu, opening up the Shuttle Bay airlock, tracking down more bodies, unlocking new skills, and finding Scott Parker's flight log, which is especially stinky. It only seems to go dark whenever volunteers are aboard the shuttles, not the high-level execs. Another episode, more corruption. Thanks for watching yall π
β«οΈ Watch me live on Twitch: twitch.tv/kastaclysm
β«οΈ Past Twitch playthroughs: youtube.com/c/KastaclysmArchive
βͺ List of all games completed: docs.google.com/spreadsheets/d/1K6J3jz0cf9my2DEQJyoNlL7sazRmv0H8dD_FwUpfGMM/edit?gid=0#gid=0
βΆ Edited by: youtube.com/@virtrand
The muffled sound in the Shuttle Bay added so much more suspense than it should have!! Prey (2017) keeps proving how much the small details matter, because the sound design alone had me moving through Talos I like one loud footstep was going to ruin my entire life. We continue exploring with Morgan Yu, opening up the Shuttle Bay airlock, tracking down more bodies, unlocking new skills, and finding Scott Parker's flight log, which is especially stinky. It only seems to go dark whenever volunteers are aboard the shuttles, not the high-level execs. Another episode, more corruption. Thanks for watching yall π
β«οΈ Watch me live on Twitch: twitch.tv/kastaclysm
β«οΈ Past Twitch playthroughs: youtube.com/c/KastaclysmArchive
βͺ List of all games completed: docs.google.com/spreadsheets/d/1K6J3jz0cf9my2DEQJyoNlL7sazRmv0H8dD_FwUpfGMM/edit?gid=0#gid=0
βΆ Edited by: youtube.com/@virtrand










