Uploaded January 2022 | Updated September 2026, 2 weeks ago
Just a short preview of my project.
Inspired by this recreation: youtube.com/watch?v=V5f5XDhPW_E
More information (Long Wall of Text) below:
- Yes, if you collide with blocks, you'll die after one tick (50 ms). [It will be more clear when I'll share this]
- 20 ticks [server] inputs only (there's NO way to have more accurate inputs sadly, this is just how the game works), using a known method with eye of ender (I don't claim anything, it's pretty much on every minecraft command channel)
- The boats are not feasible for hitbox detection sadly [I've tried], but if you don't jump, they are pretty much fine for levels (and a very nice stairs effect).
[There are some visual glitches ikr, also I need to adjust the camera, but it looks great]
- Hitbox detection is very limited, I'm trying to do find a solution, but using boats is too unreliable. [Maybe other mobs will work, but I'm going to share the datapack soon, so others can help me if they want to contribute to this project]
- Uncapped Client Side Movement Detection with Server Commands using Chicken Nogravity??? YES!
(Please Mojang, do NOT fix this [or add a workaround heh]... Even if I think applying Motion to Chicken with Nogravity is technically a glitch, since other mobs do not seem to have the same behaviour)
- I'll share Datapack + Resource pack when I finish a custom level with this and other features not shown in the video (hopefully soon, but I don't want to rush it), I want to implement other stuff than those shown in the video (I also want to optimize the commands). I still need to fix a lot of stuff, but so far it looks great to play (20 hz gameplay)
- No, this will NOT fully recreate Geometry Dash in Minecraft (20 hz inputs and other endless limitations...) and it's not intended to be an actual recreation faithful to the original either (I plan to make this a 3D automatic platformer with rhythm, but it will take a while, it's just a fun GD inspired project)
Just a short preview of my project.
Inspired by this recreation: youtube.com/watch?v=V5f5XDhPW_E
More information (Long Wall of Text) below:
- Yes, if you collide with blocks, you'll die after one tick (50 ms). [It will be more clear when I'll share this]
- 20 ticks [server] inputs only (there's NO way to have more accurate inputs sadly, this is just how the game works), using a known method with eye of ender (I don't claim anything, it's pretty much on every minecraft command channel)
- The boats are not feasible for hitbox detection sadly [I've tried], but if you don't jump, they are pretty much fine for levels (and a very nice stairs effect).
[There are some visual glitches ikr, also I need to adjust the camera, but it looks great]
- Hitbox detection is very limited, I'm trying to do find a solution, but using boats is too unreliable. [Maybe other mobs will work, but I'm going to share the datapack soon, so others can help me if they want to contribute to this project]
- Uncapped Client Side Movement Detection with Server Commands using Chicken Nogravity??? YES!
(Please Mojang, do NOT fix this [or add a workaround heh]... Even if I think applying Motion to Chicken with Nogravity is technically a glitch, since other mobs do not seem to have the same behaviour)
- I'll share Datapack + Resource pack when I finish a custom level with this and other features not shown in the video (hopefully soon, but I don't want to rush it), I want to implement other stuff than those shown in the video (I also want to optimize the commands). I still need to fix a lot of stuff, but so far it looks great to play (20 hz gameplay)
- No, this will NOT fully recreate Geometry Dash in Minecraft (20 hz inputs and other endless limitations...) and it's not intended to be an actual recreation faithful to the original either (I plan to make this a 3D automatic platformer with rhythm, but it will take a while, it's just a fun GD inspired project)
![Pokémon Cobalt and Amethyst [YTE] Segmented Speedrun (03:46:48.128)
YTE stands for YouTube Edition (of the map)
Sorry for the resolution, but it was the only way to get this 4h video uploaded in a reasonable time.
Number of Segments: 20 OPEN DESCRIPTION FOR MORE:
I took so long to make this strategy (Note: This was taken from my RTA strat, so I used the pokemon mart when I shouldnt, but I dont really care about perfect segmented run and this video is a nice reference to make RTA runs of this map)
Also... I included the full credits part... over 5+ minutes for a credits section though lol...
Unfortunately the most broken part for a RTA would be Giltine battle (unavoidable defeat until 4-cycle confuse) and Champion/Elite Four battle (Foaross OHKO move, which ignores somehow the Evasion of your pokémon, but its still RNG and Virago which can outspeed Laviandal everytime and use Night Slash, guaranteed OHKO if critical each time)
Minecraft Version: 1.8.8 Optifine
Category: Any% (Since its impossible to get Glitchless in a Glitchy map I decided to use certain minor glitches/oversight, look below)
Minor glitches that are allowed (including Gym Skip):
-You can Fly anywhere and anytime to save travel time, but you must not skip mandatory events of the story
-You can use Route/City OOB shortcut as soon as you dont skip the mandatory events of the story
-You can skip trainers only if you find a slightly OOB path next to it or the trainer is intentionally avoidable
-*Skipping trainers with any type of glitch is not allowed (except by the walking methods that are included in minor glitches)
*This last rule was made, since theres an easy method (that has nothing to do with walking) to skip all forced battles, which would make this whole run pointless and boring
(...and its also considered cheating anyway)
-Boat Travel is inconsistent, but this is a problem of the map and theres no actual way to avoid it (heres why I used that Fly
shortcut)
Map link: http://www.minecraftforum.net/forums/mapping-and-modding/maps/2791466-pokemon-cobalt-amethyst-pokemon-in-vanilla Pokémon Cobalt and Amethyst [YTE] Segmented Speedrun (03:46:48.128)](https://i.ytimg.com/vi/szsPmY_cvSc/mqdefault.jpg)
![Minecraft Java Any% SSG Speedrun in 8:26 (Dev 1.18-es1)
I recommend to skip to 1:50, because ... loading screen.
Final Time with Loads: 8:26.650
Seed: 136324887959960
This run was ok, my first completed 1.18 run, so its fine. (Too much lag...)
[My first waterslab run too] (I will optimize this with a better seed later)
Run: [651/652]
Dragon Slayer Advancement: https://docs.google.com/spreadsheets/d/1y0NIFzmOUBSCVOx2Zx0-DF-gOyRgT22kMO69LjWv8IY/edit?usp=sharing
Fun Facts:
-There are only 2^48 unique seeds due to 1.18-es1 new biome map...
-This means there are only (2^48)*(128) unique portal rooms and... sister seeds are pretty much identical...
-This makes SSG 1.18 potentially slower than any other version of the game. Minecraft Java Any% SSG Speedrun in 8:26 (Dev 1.18-es1)](https://i.ytimg.com/vi/tDRaJy34XmU/mqdefault.jpg)

![Minecraft Java Any% SSG Peaceful Superflat (+C) Speedrun in 1:54 (1.8)
3 hours for this...no way...
MORE INFO ABOUT THIS RUN BELOW:
Preset: 3;119,3*8,50*0,40*46;14;
Seed: 42
Version: 1.8.0
Time: 1:54.80
#### Category classification (Old) #############
Minecraft Any% SS Gl Sur Sup AnyDiff NBC (01:54.80 IGT)
Allow Cheats: On variable banned on EVERY category
Objective variables: Any%, AA, AAdv
Difficulty variables: E,N,H,P,AnyDiff
World Type variables: Def,Sup,Cus
Glitches or Glitchless variables: Gs,Gl
Game Mode variables: Sur,Cre,Har
Seed variables: SS,RS
Bonus Chest variables: BC,NBC
[IGT: In-game Time (1 tick = 1/20s)]
################################## Minecraft Java Any% SSG Peaceful Superflat (+C) Speedrun in 1:54 (1.8)](https://i.ytimg.com/vi/uApcKUFvau0/mqdefault.jpg)

![Minecraft Java Demo Any% SSG Peaceful Speedrun in 23:05 (1.8) [WR]
Remaining Time: 77:17, Version range: 1.3-1.8, Version: 1.8.7
demo time
IGT: 23:05.600 Minecraft Java Demo Any% SSG Peaceful Speedrun in 23:05 (1.8) [WR]](https://i.ytimg.com/vi/vFWxsbHGmHk/mqdefault.jpg)
![Minecraft Speedrunners UHC Season 5 Highlights
(NOTE: Open description for fishing rod) [Sorry } no music]
Rules:
-No PvP on first day.
-Strength 2, Instant Health 2 and regeneration potions are banned.
-Notch apples are banned.
-No strip mining for ores (digging around to look for caves is okay).
-No nether portal traps.
-After 2 hours you must move in to 0,0.
-The fishing rod cant be used. (EXCEPT BY CD : P ...jk look below)
(note:I wasnt aware of this last rule, but I didnt use it, so...)
TEAMS:
Team (Derpy) Cubi -
https://www.youtube.com/user/Cubiccl41
Team Blue (Black) - https://www.youtube.com/user/theblackeagle48
Team Bed (Elias) -
https://www.youtube.com/user/TheLetsfailLp
Team Bow (EroGamer) - https://www.youtube.com/user/TheMrStevensy
Team Anti-bed (Flow) - https://www.youtube.com/user/REYREY566
Team Sword (Gunter) - https://www.youtube.com/user/Gunter250200
Team Lag (Ty) -
https://goo.gl/8sGS5L
Team Pickaxe (Speedy) - https://www.youtube.com/channel/UCZ_PjKRDIuMnzHgkFdsexTg
Team Cactus (Crafterdark) - https://www.youtube.com/user/Crafterdark Minecraft Speedrunners UHC Season 5 Highlights](https://i.ytimg.com/vi/vJOIe1SiaQI/mqdefault.jpg)
![HUGE MINECRAFT SPEEDRUN FORMER WORLD RECORD (SSP FWR Speedrun in 3:11.100 In-Game Time)
Skip Dupe: 2:53 [!!!] Timer starts after First Input, so 00:00.200 is 00:00.000 [!!!]
In-Game Time means that no minecraft restart time is included and no fastest computer is needed
Seed: -9083759123289534421
||| How did you find the seed? |||
I found the seed by checking the long 11 eyes seed list that they shared with 3 sorters (stronghold distance, village+blacksmith distance and a final program to sort good seeds distance from lower to higher)
||| Credits |||
-People that generated the 11 eyes seeds list:
https://www.youtube.com/channel/UCB4XuRBJZBOpnoJSWekMohw
https://www.youtube.com/channel/UCibsT4vXPpOdmzjiRKeE4Lw
https://www.youtube.com/user/XeroOl
https://www.youtube.com/channel/UCcxdJHlnP-z8NceLyxQnzRA
-Turbo for the awesome music!
https://www.youtube.com/channel/UCus8EVJ7Oc9zINhs-fg8l1Q
-Me for creating 3 programs to filter this seed
-Bescape for the title idea ^^
||| Extra |||
Netherless Seed: -5573747875345207803 HUGE MINECRAFT SPEEDRUN FORMER WORLD RECORD (SSP FWR Speedrun in 3:11.100 In-Game Time)](https://i.ytimg.com/vi/vO8XU80OVqM/mqdefault.jpg)
![Minecraft Achievement Adventuring Time 1.7.3-1.7.10 with Premade Portals [Status: Tech]
Old video, this is also possible with legit methods (Ill show soon) [No Sounds]
(The portal shown in this video is impossible, but there is another way to obtain blazes without getting Hell biome, Ill show this in the next video) Minecraft Achievement Adventuring Time 1.7.3-1.7.10 with Premade Portals [Status: Tech]](https://i.ytimg.com/vi/vOT0R9503pU/mqdefault.jpg)
![Nether Far Lands: Episode 2B 5 Digits Nether and first Overworld side effect
Back to Minecraft Beta 1.7.3! Current file size: 87.6 MB [Recommended: Watch at 2x speed]
No Voice (Next episode will have my voice, I finally fix my mic yay...I might comment these videos in the long future to see how much progress I did... edit: actually no, Ill just record my progress and do some extra videos with overworld stuff instead..)
Objective of this series: Reach the Overworld Far Lands by travelling inside the Nether dimension without the use of glitches.
Extra Rules:
- No armor for the entire adventure :c
- Hard difficulty for the entire adventure :c
- Episode length must be around 30 minutes or higher (This is a personal rule to prevent using backups to cut the challenge into a 10 minutes grind...if I have to stop earlier, Ill scrap the recording...unless the remaining part is 10 minutes and its a checkpoint part where there is no challenge at all)
Curiosity:
[Ill probably reach the Far Lands after 400 episodes] Nether Far Lands: Episode 2B 5 Digits Nether and first Overworld side effect](https://i.ytimg.com/vi/vU-c4zYrnSs/mqdefault.jpg)
![Minecraft 1.8: Integer.MAX_VALUE and Integer.MIN_VALUE of redstone in less than 4 minutes
Seed: 704515
Short story about this run:
Around a week ago, after the corner world border video, I wondered what else could have a limit and itemstack count immediately went into my mind. After watching several exploits/glitches/ideas from other people/videos, I finally figured out this method ... I dont know if negative item duplication is a new thing, but here we are with this interesting strategy.
Explanation:
This time I decided to directly label sections of the run with events.. hopefully that helps to explain what is going on.
As always, enabling or disabling -XX:ThreadStackSize=65 every time I close the game.
There isnt really much to say, the negative item duplication is odd. It does normally delete positive items, but if a negative item takes their place, it will duplicate instead. Very weird.
Also, someone is going to wonder why not going further with the item count..?
Java has Integer limits, based on a minimum and maximum from 32 signed bits: https://docs.oracle.com/javase/8/docs/api/java/lang/Integer.html) [also applies to all other recent Java versions]
ITT: Instant Tile Tick
IF: Instant Falling [not used in the run]
Events:
00:00 Overworld 1 - Required items from village
00:38 Overworld 1 - Ingame menu item duplication
01:18 Overworld 1 - Villager trading and portal
01:50 Travel 1 - JVM stack size set to 65k and then reverted
02:25 Nether 1 - First portal update suppression
02:40 Overworld 2 - Getting stone
02:50 Travel 2 - JVM stack size set to 65k
03:00 Nether 2 - Second portal update suppression [Enabling ITT and IF]
03:08 Nether 2 - Negative item duplication to integer limit Minecraft 1.8: Integer.MAX_VALUE and Integer.MIN_VALUE of redstone in less than 4 minutes](https://i.ytimg.com/vi/viNBZ1EmXZs/mqdefault.jpg)