Uploaded May 2019 | Updated September 2026, 2 weeks ago
Timestamps:
0:30 1st barrel
1:05 2nd barrel
2:03 Glitching the manhole
10:03 3rd barrel
20:17 4th barrel
22:46 5th barrel
23:40 Cleaning the bell
28:53 Jump to the Shine
This strat was initially TASed by zelpikukirby: twitter.com/zelpikukirby/status/1055796960110698496
While the TAS only needed to place 2 barrels, doing it RTA required a bit more setup. Putting a barrel down on the box sets it at whatever height it was before it entered the space above the box, meaning we have to get above the box at the right height and stay above it during the entire fall, without ground pounding or the box will break. At the heights we need, the box is offscreen so this can’t really happen RTA. Instead, I start stacking barrels lower down. There are only 2 barrels to work with, which limits the maximum height I can reach, but I can use them multiple times for setup.
For the first barrel, I simply jump out of the nearby manhole. With the camera zoomed out all the way, I can still see the box, so this isn’t too hard. I set the barrel low enough that I can still jump onto it from the manhole while holding the other barrel. Then I spinjump off of it and move sideways to land on the box. Sideways movement is good for this because it has no momentum: I’m instantly moving when I push the stick to the side, and most importantly I stop moving as soon as I let go. Of course this is theory because I still get some forward speed while buffering the spinjump.
This second barrel is now too high to reach with regular manhole jumps, so I glitch the manhole so I can get big jumps off of the cover. Jumping off the cover is step-perfect, meaning most of the time, the window to get the jump falls in between two frames and it’s completely impossible. The main setup to avoid this is to jump out and land on the cover while it’s still flipping, but since I’m holding something, the only way to do this is to ground pound at the exact time I get out of the manhole.
So now it’s a frame-perfect ground pound and a frame-perfect jump, back to back. To make things worse, the green side and the blue side of the cover have different animation lengths, so the jump timing depends on which side is up. Unsurprisingly, this is where it gets tricky. I have to do this and land on the second barrel I set earlier to set a third barrel, then repeat to set a fourth one.
For the fourth one, I don’t spinjump off the third as I did previously because I need to set it as high as possible while still being able to jump onto it. I make sure it’s still reachable by carrying a pepper over it (the pepper was just superstition really, at this point I’ve been grinding frame-perfect inputs to land on barrels in the sky for about 20 minutes and I’m starting to lose my sanity).
Landing on the fourth one is alright because it’s hard to overshoot, but now I have to get a running start into the lid jump so every failure takes a bit longer to recover from. I set the fifth and final barrel as high as I can reach, and after a few tries I finally get to the Shine, 30 to 45 minutes faster than the upwarp!
Timestamps:
0:30 1st barrel
1:05 2nd barrel
2:03 Glitching the manhole
10:03 3rd barrel
20:17 4th barrel
22:46 5th barrel
23:40 Cleaning the bell
28:53 Jump to the Shine
This strat was initially TASed by zelpikukirby: twitter.com/zelpikukirby/status/1055796960110698496
While the TAS only needed to place 2 barrels, doing it RTA required a bit more setup. Putting a barrel down on the box sets it at whatever height it was before it entered the space above the box, meaning we have to get above the box at the right height and stay above it during the entire fall, without ground pounding or the box will break. At the heights we need, the box is offscreen so this can’t really happen RTA. Instead, I start stacking barrels lower down. There are only 2 barrels to work with, which limits the maximum height I can reach, but I can use them multiple times for setup.
For the first barrel, I simply jump out of the nearby manhole. With the camera zoomed out all the way, I can still see the box, so this isn’t too hard. I set the barrel low enough that I can still jump onto it from the manhole while holding the other barrel. Then I spinjump off of it and move sideways to land on the box. Sideways movement is good for this because it has no momentum: I’m instantly moving when I push the stick to the side, and most importantly I stop moving as soon as I let go. Of course this is theory because I still get some forward speed while buffering the spinjump.
This second barrel is now too high to reach with regular manhole jumps, so I glitch the manhole so I can get big jumps off of the cover. Jumping off the cover is step-perfect, meaning most of the time, the window to get the jump falls in between two frames and it’s completely impossible. The main setup to avoid this is to jump out and land on the cover while it’s still flipping, but since I’m holding something, the only way to do this is to ground pound at the exact time I get out of the manhole.
So now it’s a frame-perfect ground pound and a frame-perfect jump, back to back. To make things worse, the green side and the blue side of the cover have different animation lengths, so the jump timing depends on which side is up. Unsurprisingly, this is where it gets tricky. I have to do this and land on the second barrel I set earlier to set a third barrel, then repeat to set a fourth one.
For the fourth one, I don’t spinjump off the third as I did previously because I need to set it as high as possible while still being able to jump onto it. I make sure it’s still reachable by carrying a pepper over it (the pepper was just superstition really, at this point I’ve been grinding frame-perfect inputs to land on barrels in the sky for about 20 minutes and I’m starting to lose my sanity).
Landing on the fourth one is alright because it’s hard to overshoot, but now I have to get a running start into the lid jump so every failure takes a bit longer to recover from. I set the fifth and final barrel as high as I can reach, and after a few tries I finally get to the Shine, 30 to 45 minutes faster than the upwarp!
![Secret of the Village Underside – 2x A Presses [H]
I collect the Pianta 5 Shine by pressing A only 2 times and using only the Hover Nozzle.
Both A presses are used to get out of the landing pads near the end of the secret area.
The secret area isn’t too hard (besides the aforementioned landing pads), being more about getting the Chucksters to throw you in the right direction than jumping.
The more dangerous part really is getting there, as you can get hit by a Wind Spirit while hovering from the bridge to the mesh, or just fail Yoshi Skip if you’re as bad at it as I am (please don’t use this as a Yoshi Skip guide or something, the Huff/Lektro method is the way to go afaik).
This video is RTA, played on PAL Wii. Secret of the Village Underside – 2x A Presses [H]](https://i.ytimg.com/vi/mtQq8qKAahA/mqdefault.jpg)
![Box Game 1 – 0x A Presses [Ø]
I collect the Box Game 1 Shine without pressing the A button or using F.L.U.D.D. at all. This is an improvement over my previous strat, which was slightly slower and used the Hover Nozzle: https://www.youtube.com/watch?v=vU48JUn8d4U
Getting to the box game room was half the fun! To get across the canal, I bounce on the pineapple lady to grab the ledge of the hill behind her and dive all the way to the top. But mashing B as fast as possible (i.e. every other frame) isn’t enough this time; the slope is so steep that a single frame is enough to start sliding backwards, losing some precious forward momentum and ultimately making Mario slide off. Instead, I had to progress carefully up the hill, making sure to dive immediately on every landing, and to avoid steeper floor triangles that would hold me back anyway.
The way I crossed the fence was pure luck; I was about to dive, grind to cancel the dive and frame-walk up to the other side, but after grinding I found that Mario just went sliding up into safety without further shenanigans.
Then I finally started the box game. Without the Hover Nozzle, the only way to get onto the crates is to bounce on the Pianta in the room, and there is no way to smash a crate and immediately get onto another. On top of that, two of the crates are too far away to reach with a single bounce, so I had to dive across the other crates to get to them without losing too much time.
This video is TAS, played on Dolphin 5.0 with the PAL version of the game.
Rerecords: 1067 Box Game 1 – 0x A Presses [Ø]](https://i.ytimg.com/vi/n4eIHWF6Qmw/mqdefault.jpg)

![Delfino Airstrip Dilemma – 0x A Presses [S]
I collect the very first Shine in the game without pressing the A button, using only the Spray Nozzle.
This one is pretty simple, no jumping or hovering is really necessary in the first place. I collect the Shine using a dive and a ground pound.
This video is RTA, played on PAL Wii. Delfino Airstrip Dilemma – 0x A Presses [S]](https://i.ytimg.com/vi/nEN41u0HuJo/mqdefault.jpg)
![Mirror Madness! Tilt, Slam, Bam! – 0x A Presses [S]
I collect the Gelato 2 Shine without pressing the A button, using only the Spray Nozzle.
I use Cataquacks to get onto the first mirror and onto the hut near the second mirror. As for the third mirror, it’s easily reached from the cliff area.
This video is RTA, played on PAL Wii. Mirror Madness! Tilt, Slam, Bam! – 0x A Presses [S]](https://i.ytimg.com/vi/nsYHmi5MRoo/mqdefault.jpg)
![The Gohgo Banana – 0x A Presses [S/Y] (Commentated)
Credits:
0:00-0:28 → The Mystery Banana - 0.5x A Presses - Super Mario Sunshine (Commentated) by SyrupSMS: https://www.youtube.com/watch?v=8V2fOzKNIj4
0:45-1:10 → SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) by pannenkoek2012: https://www.youtube.com/watch?v=kpk2tdsPh0A
1:10-1:29 → SMS: Ricco Harbor - Yoshis Fruit Adventure 1x A Presses by Venick409: https://www.youtube.com/watch?v=C9Zf9JOStFg
2:18-2:45 → William tell Overture Remix by sword lord: https://www.youtube.com/watch?v=P7svUxY2Gns The Gohgo Banana – 0x A Presses [S/Y] (Commentated)](https://i.ytimg.com/vi/nw-WtGMBWx8/mqdefault.jpg)
![The Sand Bird is Born – 0x A Presses [S]
Update: This level is now possible without A or F.L.U.D.D. See: https://www.youtube.com/watch?v=Qs5ds5Q1NLM
I collect the Gelato 4 Shine without pressing the A button, using only the Spray Nozzle.
First, I let a Cataquack throw me onto the higher portion of the beach, then I spray the Dune Bud and ground pound under the edge of the trampoline. This triggers a glitch that sends Mario way up into the sky. After falling for over a minute, I land on the trampoline, use first-person mode to turn towards the secret area entrance, and simply dive into it.
Once inside, I simply get 7 red coins on the sand bird, wait for it to fly around the top of the tower, and dive onto the tower to get the 8th red coin. That’s it! … Actually, no, because the Shine is too high to reach hoverless. Luckily, the sand bird dives down to its initial position, so I follow it for another ride around the tower and dive to the Shine.
This video is RTA, played on PAL Wii. The Sand Bird is Born – 0x A Presses [S]](https://i.ytimg.com/vi/okWxB2lbAko/mqdefault.jpg)


![Box Game 2 – 0x A Presses [H]
I collect the Box Game 2 Shine without pressing the A button, using only the Hover Nozzle.
When Mario ground pounds a crate, he technically lands before the crate breaks. This sequence of events interrupts the ground pound and puts Mario in a falling state. I use this to quickly hover from one crate to the next.
This video is RTA, played on PAL Wii. Box Game 2 – 0x A Presses [H]](https://i.ytimg.com/vi/qEMIZLNJ4tc/mqdefault.jpg)
![Secret of the Village Underside – 2x A Presses [Ø]
I collect the Pianta 5 Shine by pressing the A button only 2 times, without using F.L.U.D.D.
Going straight to the underside isn’t an option without A or the Hover Nozzle, so I head into the village first and flip one of the grates to enter the underside in a more strategic spot. There’s a panel nearby that Mario can hit to cross a gap, but you normally need A to get off of it safely. Well, it turns out that this panel (like all the others) is too close to the mesh, to the point that we could climb up into the mesh if it didn’t have a hitbox. In fact, we can climb up while the panel is crossing the gap, and once we reach the other side, Mario will clip into the mesh and pull himself up on top of it, which is really helpful.
Next, I make my way to a conveniently placed vertical mesh that allows me to dive across a gap that I couldn’t nearly clear otherwise. After some more running around on the mesh, I reach a spot from where I can dive to the secret entrance. Yoshi skip normally requires to hover, but zelpikukirby found a very precise setup to make it work hoverless, which fortunately doesn’t involve jumping, so I use it to enter the secret area.
Inside the secret area, nothing new, we still need an A press to get out of each of the two landing pads near the end.
This video is TAS, played on Dolphin 5.0 with the PAL version of the game.
Rerecords: 1380 Secret of the Village Underside – 2x A Presses [Ø]](https://i.ytimg.com/vi/rV-i6XXrFO0/mqdefault.jpg)