@NokiDoki
  @NokiDoki
Noki Doki | Pre-Peach right bell in 29:03.03 @NokiDoki | Uploaded May 2019 | Updated October 2024, 13 hours ago.
Timestamps:
0:30 1st barrel
1:05 2nd barrel
2:03 Glitching the manhole
10:03 3rd barrel
20:17 4th barrel
22:46 5th barrel
23:40 Cleaning the bell
28:53 Jump to the Shine

This strat was initially TASed by zelpikukirby: twitter.com/zelpikukirby/status/1055796960110698496

While the TAS only needed to place 2 barrels, doing it RTA required a bit more setup. Putting a barrel down on the box sets it at whatever height it was before it entered the space above the box, meaning we have to get above the box at the right height and stay above it during the entire fall, without ground pounding or the box will break. At the heights we need, the box is offscreen so this can’t really happen RTA. Instead, I start stacking barrels lower down. There are only 2 barrels to work with, which limits the maximum height I can reach, but I can use them multiple times for setup.

For the first barrel, I simply jump out of the nearby manhole. With the camera zoomed out all the way, I can still see the box, so this isn’t too hard. I set the barrel low enough that I can still jump onto it from the manhole while holding the other barrel. Then I spinjump off of it and move sideways to land on the box. Sideways movement is good for this because it has no momentum: I’m instantly moving when I push the stick to the side, and most importantly I stop moving as soon as I let go. Of course this is theory because I still get some forward speed while buffering the spinjump.

This second barrel is now too high to reach with regular manhole jumps, so I glitch the manhole so I can get big jumps off of the cover. Jumping off the cover is step-perfect, meaning most of the time, the window to get the jump falls in between two frames and it’s completely impossible. The main setup to avoid this is to jump out and land on the cover while it’s still flipping, but since I’m holding something, the only way to do this is to ground pound at the exact time I get out of the manhole.

So now it’s a frame-perfect ground pound and a frame-perfect jump, back to back. To make things worse, the green side and the blue side of the cover have different animation lengths, so the jump timing depends on which side is up. Unsurprisingly, this is where it gets tricky. I have to do this and land on the second barrel I set earlier to set a third barrel, then repeat to set a fourth one.

For the fourth one, I don’t spinjump off the third as I did previously because I need to set it as high as possible while still being able to jump onto it. I make sure it’s still reachable by carrying a pepper over it (the pepper was just superstition really, at this point I’ve been grinding frame-perfect inputs to land on barrels in the sky for about 20 minutes and I’m starting to lose my sanity).

Landing on the fourth one is alright because it’s hard to overshoot, but now I have to get a running start into the lid jump so every failure takes a bit longer to recover from. I set the fifth and final barrel as high as I can reach, and after a few tries I finally get to the Shine, 30 to 45 minutes faster than the upwarp!
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Pre-Peach right bell in 29:03.03 @NokiDoki

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