Uploaded July 2026 | Updated September 2026, 2 hours ago
Welcome to Predator's Cove. Established 1993. Visit at your own risk.
The world's only attraction where prehistoric predators and modern sea life coexist in harmony. Walk through an underwater glass tunnel and see creatures from a forgotten age up close. Operating with the highest safety standards in the industry. Containment breaches are extremely rare.
A boy is crushed that the dilophosaurus exhibit is closed, so he slips past the barricades into the half-built attraction to see it anyway. He gets his wish. The exhibit wasn't closed for construction. It was closed because it isn't safe yet, and neither was he.
I've been making films alone in a room for almost twenty years, one character and one weird idea at a time. Predator's Cove is a homage to the creature features I grew up on, the kind where the monster is always one closed door away. Underneath it I wanted to make a fable, the old kind with teeth, where a child is told no, ignores it, and the world does the rest.
I built the world in Unreal Engine 5, with all the aquarium animation, lighting, and rendering done in-engine, and used AI tools across the pipeline to chase shots a one-person studio could never have afforded otherwise.
Their world, their rules. We're just visiting.
Thanks for watching. If you liked it, subscribe, I'm working on more.
Joel
#shortfilm #unrealengine #creaturefeature #cinematic #horrorshort
Welcome to Predator's Cove. Established 1993. Visit at your own risk.
The world's only attraction where prehistoric predators and modern sea life coexist in harmony. Walk through an underwater glass tunnel and see creatures from a forgotten age up close. Operating with the highest safety standards in the industry. Containment breaches are extremely rare.
A boy is crushed that the dilophosaurus exhibit is closed, so he slips past the barricades into the half-built attraction to see it anyway. He gets his wish. The exhibit wasn't closed for construction. It was closed because it isn't safe yet, and neither was he.
I've been making films alone in a room for almost twenty years, one character and one weird idea at a time. Predator's Cove is a homage to the creature features I grew up on, the kind where the monster is always one closed door away. Underneath it I wanted to make a fable, the old kind with teeth, where a child is told no, ignores it, and the world does the rest.
I built the world in Unreal Engine 5, with all the aquarium animation, lighting, and rendering done in-engine, and used AI tools across the pipeline to chase shots a one-person studio could never have afforded otherwise.
Their world, their rules. We're just visiting.
Thanks for watching. If you liked it, subscribe, I'm working on more.
Joel
#shortfilm #unrealengine #creaturefeature #cinematic #horrorshort










