Uploaded March 2019 | Updated September 2026, 38 minutes ago
Talk 1: Jake Elliot and Tamas Kemenczy - The Half Alseep Moments
Talk 2: Squinky - Designing Awkwardness
Moderator: Clara Fernandez-Vara
PRACTICE: Game Design in Detail
November 14-16, 2014
The designers behind Kentucky Route Zero share how they approached creating real time text, and how they used half-asleep states to create pacing and tension throughout the game.
Squinky discusses how to create awkwardness in games through looking at their own body of work and the expressive and uncomfortable feelings we can get out of game mechanics.
practice.gamecenter.nyu.edu
gamecenter.nyu.edu
Talk 1: Jake Elliot and Tamas Kemenczy - The Half Alseep Moments
Talk 2: Squinky - Designing Awkwardness
Moderator: Clara Fernandez-Vara
PRACTICE: Game Design in Detail
November 14-16, 2014
The designers behind Kentucky Route Zero share how they approached creating real time text, and how they used half-asleep states to create pacing and tension throughout the game.
Squinky discusses how to create awkwardness in games through looking at their own body of work and the expressive and uncomfortable feelings we can get out of game mechanics.
practice.gamecenter.nyu.edu
gamecenter.nyu.edu










