Uploaded March 2019 | Updated September 2026, 1 hour ago
Talk 1: Salvatore Garozzo & Shawn Snelling - Community Level Design in Counter Strike: Go
Talk 2: David Kanaga - Instrumental oikos
Moderator: Robert Yang
November 14-16, 2014
Top CS:Go level designers Volcano (Sal Garozzo) and FMPone (Shawn Snelling) walk through what it takes to build a Counter-Strike make that's competitive and compelling for the community.
David Kanaga presents an alternative to game theory by looking at how video games derived from Formal Logic, and pulling from math, philosophy, and logic theorists.
practice.gamecenter.nyu.edu
gamecenter.nyu.edu
Talk 1: Salvatore Garozzo & Shawn Snelling - Community Level Design in Counter Strike: Go
Talk 2: David Kanaga - Instrumental oikos
Moderator: Robert Yang
November 14-16, 2014
Top CS:Go level designers Volcano (Sal Garozzo) and FMPone (Shawn Snelling) walk through what it takes to build a Counter-Strike make that's competitive and compelling for the community.
David Kanaga presents an alternative to game theory by looking at how video games derived from Formal Logic, and pulling from math, philosophy, and logic theorists.
practice.gamecenter.nyu.edu
gamecenter.nyu.edu










