Power PC Lesson S1 - Sprite Drawing on the GameCube @ChibiAkumas
Power PC Lesson S1 - Sprite Drawing on the GameCube  @ChibiAkumas
Uploaded November 2025 | Updated September 2026, 3 weeks ago
Lets create a simple bitmap example on the Gamecube.
Unfortunately the Gamecube stores colors strangely, so we'll draw some sample color blocks, we'll also draw our bitmap twice , once at 1x (with inevitable color alterations) and once at 2x (With no color changes)

As always, this Video lesson matches the text lesson on my website, and you can get the source code as well...
chibialiens.com/powerpc/simplesamples.php

My Books cover most ASM languages and are available on Amazon stores worldwide! Now in B4 size Hardback and Large A4 size (Paperback only)!
Check them out here: amzn.to/3hgETuM
My 1st book covers ASM programming on Z80, 6502, 68000, 8086 and ARM
My 2nd book book covers ARM Thumb, 65816, 6809, PDP-11 and Risc-V CPUs

The Large print versions can be a little hard to find... the links are here:
Vol 1 A4: amzn.to/3T8WzFG
Vol 2 A4: amzn.to/3WC9jaM

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My Assembly tutorials cover a wide range of CPU's and Systems, see them all here:
assemblytutorial.com
Power PC Lesson S1 - Sprite Drawing on the GameCubeSuperH (SH2) Lesson H2 - Hello World on the 32xZ80 ChibiTracks - The main play routine - Lesson CT3Z80 MinTLesson MinTile3 - Sprites RedrawZ80 Lesson M20 - speech synthesizer: Sample playback! (Part 4/4)Lesson P1 - Joystick Reading on the N64ChibiVM Lesson 2 - Addressing ModesLesson P59 - Multiplatform Software tilemap on the NES / FamicomLesson 1 - Getting started with 6309 AssemblyChibiTracks Multiplatform music player -  ASM Overview - Lesson CT1MainLoop and Round End - Z80 ASM Game programming Lesson CF36502 Lesson P78 - MaxTile software tilemap on the Apple II
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Power PC Lesson S1 - Sprite Drawing on the GameCube

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