Portal 2: The Unreal Chambers (Full Campaign, No Commentary) @jeriahinthemiddleofthewoods
Portal 2: The Unreal Chambers (Full Campaign, No Commentary)  @jeriahinthemiddleofthewoods
Uploaded October 2024 | Updated September 2026, 1 week ago
"I liked it. I like it when puzzles use impossible geometry and abstract. Not for any particular reason, I don't see puzzles that uses an abstract art style too often. It's like seeing a rhinoceros in the wild. There's not a lot of them.

The first two maps felt like they used common tropes usually found in most Portal 2 custom maps made with hammer. Looping hallways and doorways that lead so somewhere else. Hammer is an advanced level creation tool that contains a lot of features the in game map creator tool doesn't have. Like Portals.

The third map was a bit difficult to work with. The puzzles weren't that hard. I'd say medium-hard-ish given my skill level. It was the glass portal mechanic that game me a hard time. Sometimes it would work and sometimes it would not. The laser drastically lowered the odds of functionality.

The fourth one was the most abstract. Thank goodness I don't have motion sickness, oof! I did like it though. As I said before I don't encounter a lot of abstract puzzles.

Overall, I would recommend this. I would not recommend playing the fourth map in VR! No! Play it in flat-screen."

Get it: steamcommunity.com/workshop/filedetails/?id=318558379

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Reddit: reddit.com/r/jeriahtheforestlizard
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Portal 2: The Unreal Chambers (Full Campaign, No Commentary)

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