Uploaded November 2025 | Updated September 2026, 1 hour ago
In this session, we cover XR development across Apple Vision Pro, Meta Quest, Samsung Galaxy XR, and Android XR devices and addressing challenges of bringing experiences to multiple platforms. Learn lessons, workflows, and proven strategies for cross-platform VR and XR development.
What You'll Learn:
- Key differences between Vision Pro, Quest, and Android XR ecosystems
- Practical porting workflows and optimization strategies
- Common pitfalls and real-world tips
- How to run Unreal Engine apps on Galaxy XR
Speakers:
Phillip Johnson – Lead Platform Engineer at Owlchemy Labs, with 17 years in games including Doom Eternal, Wolfenstein, and Far Cry.
Alex Coulombe – CEO of Agile Lens and Unreal Engine educator, specializing in immersive XR productions, virtual architecture, and real-time performance.
About Owlchemy Labs:
Creators of polished, playful VR experiences, Owlchemy Labs focuses on natural, spatial interactions to make VR more accessible and fun for everyone.
About Agile Lens:
Agile Lens merges architecture, design, and XR to craft immersive, interactive experiences for entertainment, pre-construction planning, and storytelling.
About SensAI Hackademy:
SensAI Hackademy connects XR, AI, CV, and mobile developers in global hackathons, providing early access to devkits, expert-led courses, and collaborative innovation opportunities.
#xr #vr #ar #applevisionpro #metaquest #androidxr #galaxyxr #unrealengine #crossplatform #vrdevelopment #xrdevelopment
In this session, we cover XR development across Apple Vision Pro, Meta Quest, Samsung Galaxy XR, and Android XR devices and addressing challenges of bringing experiences to multiple platforms. Learn lessons, workflows, and proven strategies for cross-platform VR and XR development.
What You'll Learn:
- Key differences between Vision Pro, Quest, and Android XR ecosystems
- Practical porting workflows and optimization strategies
- Common pitfalls and real-world tips
- How to run Unreal Engine apps on Galaxy XR
Speakers:
Phillip Johnson – Lead Platform Engineer at Owlchemy Labs, with 17 years in games including Doom Eternal, Wolfenstein, and Far Cry.
Alex Coulombe – CEO of Agile Lens and Unreal Engine educator, specializing in immersive XR productions, virtual architecture, and real-time performance.
About Owlchemy Labs:
Creators of polished, playful VR experiences, Owlchemy Labs focuses on natural, spatial interactions to make VR more accessible and fun for everyone.
About Agile Lens:
Agile Lens merges architecture, design, and XR to craft immersive, interactive experiences for entertainment, pre-construction planning, and storytelling.
About SensAI Hackademy:
SensAI Hackademy connects XR, AI, CV, and mobile developers in global hackathons, providing early access to devkits, expert-led courses, and collaborative innovation opportunities.
#xr #vr #ar #applevisionpro #metaquest #androidxr #galaxyxr #unrealengine #crossplatform #vrdevelopment #xrdevelopment










