@StrangeLoopConf
  @StrangeLoopConf
Strange Loop Conference | "Game Development in Eight Bits" by Kevin Zurawel @StrangeLoopConf | Uploaded 2 years ago | Updated 3 hours ago
The "8-Bit" era of the late '80s brought video games into the home with systems like the Nintendo Entertainment System (NES). Game developers of the time produced iconic games and introduced genres that are still with us to this day, while working with hardware that had serious limitations. This talk will explore how NES developers created more with less, looking at techniques used in professionally-developed NES games to handle physics, collision detection, randomness, data compression, and more.


Kevin Zurawel
Candid

Kevin has been an NES fan since he first played "Super Mario Bros." in 1989. He learned to program out of a love of video games, and ended up with a career in web development. Kevin is currently an engineering manager at Candid and explores programming for old game consoles in his spare time.


Recorded at Strange Loop 2021
https://thestrangeloop.com
Game Development in Eight Bits by Kevin ZurawelSniffing the Metaverse by Benjamin Cabé (Strange Loop 2022)The Lemniscate by Ann Johnson, Charles ComstockIntroducing the HandAxe Collections Pattern Language by Maurice Rabb (Strange Loop 2022)How Automated Tools Can Communicate Effective Strategies for Fixing Bugs by Justin SmithReviving 1990s Digital Dress-Up Dolls with Smooch by Libby Horacek (Strange Loop 2022)The Evolution of a Planetary-scale Distributed Database by Kevin Scaldeferri (Strange Loop 2022)Blueprints for a Universal Reasoning Machine by Zenna Tavares (Strange Loop 2022)In the Land of the Sizing, the One-Partition Kafka Topic is King by Ricardo FerreiraHedy: A Gradual programming language by Felienne Hermans (Strange Loop 2022)Diagrammar: Simply Make Interactive Diagrams by Pontus Granström (Strange Loop 2022)Machine Learning for Developer Productivity by Satish Chandra (Strange Loop 2022)

"Game Development in Eight Bits" by Kevin Zurawel @StrangeLoopConf