Uploaded January 2022 | Updated September 2026, 51 minutes ago
#Policenauts is a cinematic adventure game, with a hard science fiction storyline published by #Konami, written and directed by Hideo #Kojima. It was initially released for the PC-9821 computer platform in 1994, followed by remade versions for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996. The game has never been officially released outside Japan, despite plans for an English localization of the Saturn version. On August 23, 2009, an unofficial English translation patch was released onto the internet.
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This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
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Version: 1.9.14
System: PC (GTX 1080, Ryzen 9 5900x, 32GB 3000Mhz)
Core: SwanStation
#Policenauts is a cinematic adventure game, with a hard science fiction storyline published by #Konami, written and directed by Hideo #Kojima. It was initially released for the PC-9821 computer platform in 1994, followed by remade versions for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996. The game has never been officially released outside Japan, despite plans for an English localization of the Saturn version. On August 23, 2009, an unofficial English translation patch was released onto the internet.
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This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
libretro.com
retroarch.com
youtube.com/Libretro
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Version: 1.9.14
System: PC (GTX 1080, Ryzen 9 5900x, 32GB 3000Mhz)
Core: SwanStation
![God of War (2005) [PS2] - RetroArch with PCSX2
“ The Gods of Olympus have abandoned me. Now there is no hope. ”
–Kratos.
God of War is a video game for the Sony PS2 console released on March 22, 2005. As an action-adventure game heavily influenced by Greek mythology, God of War was developed by Sony Computer Entertainments Santa Monica division.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.9.0
System: PC
Core: PCSX2 God of War (2005) [PS2] - RetroArch with PCSX2](https://i.ytimg.com/vi/L3nFvUKenI8/mqdefault.jpg)
![Need for Speed: Carbon (2006) [GC] - RetroArch with Dolphin
Need for Speed: Carbon is a 2006 racing video game, and the tenth installment in the Need for Speed series. Developed by EA Canada, Rovio Mobile and EA Black Box, and published by Electronic Arts, it was released on October 30, 2006, for PlayStation 3, Xbox 360, Wii, PlayStation 2, Xbox, GameCube, Windows and Mac OS X and in 2008 for arcades. The game sees players conducting illegal street races within the fictional city of Palmont City, with the games main story taking place after the events of Need for Speed: Most Wanted and focusing on the players character taking control of the city from various street-racing gangs. While gameplay is similar to its predecessor, Carbon introduced a number of new features, including crews and racing wingmen, Touge-styled racing events, and greater customization options.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.9.0
System: PC (GTX1080, Ryzen 7 1800x and 32GB 2800mhz)
Core: Dolphin
Settings
EFB Scale: x6
Renderer: Hardware
CPU Clock Rate: 150%
Force Texture Filtering: ON Need for Speed: Carbon (2006) [GC] - RetroArch with Dolphin](https://i.ytimg.com/vi/L8l1jUfqoL4/mqdefault.jpg)
![Grand Theft Auto: Liberty City Stories (2005) [PSP] - RetroArch with PPSSPP
Grand Theft Auto: Liberty City Stories is an action-adventure game developed in a collaboration between Rockstar Leeds and Rockstar North, and published by Rockstar Games. The ninth installment in the Grand Theft Auto series and the second one to be released for handheld consoles, after 2004s Grand Theft Auto: Advance, the game was released for the PlayStation Portable in October 2005. A port for PlayStation 2 was released in June 2006 in North America. At the time of release, the recommended retail price of the PS2 port was around half the price of the PSP version, because the PS2 port does not feature the custom soundtrack ripping capability of the PSP version.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.8.9
System: PC
Core: PPSSPP
Settings:
Internal Resolution: 1440x816
Texture Scaling Level: 2 Grand Theft Auto: Liberty City Stories (2005) [PSP] - RetroArch with PPSSPP](https://i.ytimg.com/vi/L9FUCekG0m4/mqdefault.jpg)
![Comix Zone (1995) [MD] - RetroArch with Genesis Plus GX
Comix Zone is a 1995 beat em up video game developed and published by Sega for the Genesis. It is set within the panels of a comic book with dialogue rendered within talk bubbles and sprites, and backgrounds possessing the bright colors and dynamic drawing style of superhero comics.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.9.3
System: PS Vita TV
Core: Genesis Plus GX Comix Zone (1995) [MD] - RetroArch with Genesis Plus GX](https://i.ytimg.com/vi/LT0PvAXyuBs/mqdefault.jpg)
![Penguin Adventure (1986) [MSX] - RetroArch with blueMSX
Penguin Adventure is an action-adventure platform video game released by Konami in 1986, and a sequel to 1983s Antarctic Adventure. The game marks the professional debut of game designer Hideo #Kojima, who was assistant designer on the project.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.10.2
System: PC
Core: blueMSX Penguin Adventure (1986) [MSX] - RetroArch with blueMSX](https://i.ytimg.com/vi/LbWs8xkhBaA/mqdefault.jpg)
![Soulcalibur: Broken Destiny (2009) [PSP] - RetroArch with PPSSPP
Soulcalibur: Broken Destiny is a fighting video game in the Soulcalibur series for PlayStation Portable. It uses many of the features of #SoulCalibur IV, including its character customization mode. One of the goals of the game is to target beginners and novice players with Soulcalibur IVs content.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 4537b80 (GIT - random nightly)
System: PC
Core: PPSSPP
Settings:
Renderer used: Direct3D11
Internal resolution: 4800x2720
* All other settings stock Soulcalibur: Broken Destiny (2009) [PSP] - RetroArch with PPSSPP](https://i.ytimg.com/vi/LlFILrU9Ozs/mqdefault.jpg)
![True Crime: Streets of LA (2003) [GC] - RetroArch with Dolphin
True Crime: Streets of LA is a Action-Adventure video game published by Activision released on November 21st, 2003 for the Nintendo Gamecube.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.9.8
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Dolphin True Crime: Streets of LA (2003) [GC] - RetroArch with Dolphin](https://i.ytimg.com/vi/Lp-mkPPgoT8/mqdefault.jpg)
![Superman: Shadow of Apokolips (2003) [GC] - RetroArch with Dolphin
Superman: Shadow of Apokolips is a video game that was released in 2002 for the PlayStation 2 and Nintendo GameCube consoles. It was developed by Infogrames Sheffield House, published by Infogrames under the Atari brand name, and released in conjunction with Warner Bros. Interactive Entertainment and DC Comics. It is based on the television series Superman: The Animated Series.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Dolphin
EFB Scale: x3 Superman: Shadow of Apokolips (2003) [GC] - RetroArch with Dolphin](https://i.ytimg.com/vi/M-6IbeMvtpo/mqdefault.jpg)
![Need for Speed: The Run (2011) [3DS] - RetroArch with Citra
Need for Speed: The Run is a racing video game and the eighteenth title in the Need for Speed series. Published by Electronic Arts, it was released on November 15, 2011, with EA Black Box developed versions for PlayStation 3, Windows, Xbox 360, while Firebrand Games developed versions for the 3DS, and Wii. An iOS version was planned to be developed by EA Mobile, but it was eventually cancelled. The game focuses on point-to-point races involving overtaking opponents, defeating rivals, time attacks, and evading the efforts of both police and criminal gang members to stop them.
Unlike previous entries in the series, The Run features an extensive collection of races set against real-life locations, including the cities of New York, Chicago, Las Vegas, and San Francisco, and features a wide variety of real-life cars to drive in. The games career mode sees players assume the role of street racer taking part in a large-scale race from San Francisco to New York and seeking to win it against various odds. While the game received extensive marketing and heavy promotion from its developers, it received mixed reviews from critics following its release.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Citra
Settings
Resolution sclae factor: x8
Screen layout positioning: Large Screen, Small Screen
3DS system model: New 3DS Need for Speed: The Run (2011) [3DS] - RetroArch with Citra](https://i.ytimg.com/vi/MAf5TOjhEIk/mqdefault.jpg)
![Mario Clash (1995) [VB] - RetroArch with Beetle VB
#Mario Clash is a video game produced by Nintendo in 1995 for the Virtual Boy. It is the first stereoscopic 3D Mario game, and a 3D reimagining of Mario Bros. Reception for the game was mixed.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.13
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Beetle VB Mario Clash (1995) [VB] - RetroArch with Beetle VB](https://i.ytimg.com/vi/NoyxYtQZ6KQ/mqdefault.jpg)
![Super Smash Bros. Melee (2001) [GC] - RetroArch with Dolphin
Super Smash Bros. Melee is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the Super Smash Bros. series. It features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox, and Pokémon. The stages and gameplay modes reference or take designs from these franchises as well.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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https://www.youtube.com/Libretro
Version: 1.8.9
System: PC
Core: Dolphin
Settings:
Driver: Vulkan
EFB Scale: x2
CPU Clock Rate: 200% Super Smash Bros. Melee (2001) [GC] - RetroArch with Dolphin](https://i.ytimg.com/vi/NuQ949VnBdE/mqdefault.jpg)