Uploaded May 2025 | Updated September 2026, 2 weeks ago
Much easier strat from what I can see. No need for Tera Grass or Grassy Terrain since Garchomp will switch over to Poison Jab, which will cause some issues. If you see an AI Arboliva, make sure to re-enter the raid until they are gone.
Idea is you just need to do 1x Iron Defense, 3x Nasty Plot, then Matcha Gotcha until you win. Metronome starts racking up damage, so if you want to, you could tera at the very end, though it wasn't really needed for me. Of course, with Matcha Gotcha having a 90% accuracy, you might miss at times.
Sinistcha @ Metronome
Ability: Heatproof
Tera Type: Grass
EVs: 6 HP / 252 Def / 252 SpA
Modest Nature
- Nasty Plot
- Iron Defense
- Matcha Gotcha
Much easier strat from what I can see. No need for Tera Grass or Grassy Terrain since Garchomp will switch over to Poison Jab, which will cause some issues. If you see an AI Arboliva, make sure to re-enter the raid until they are gone.
Idea is you just need to do 1x Iron Defense, 3x Nasty Plot, then Matcha Gotcha until you win. Metronome starts racking up damage, so if you want to, you could tera at the very end, though it wasn't really needed for me. Of course, with Matcha Gotcha having a 90% accuracy, you might miss at times.
Sinistcha @ Metronome
Ability: Heatproof
Tera Type: Grass
EVs: 6 HP / 252 Def / 252 SpA
Modest Nature
- Nasty Plot
- Iron Defense
- Matcha Gotcha









![Metroid Prime 4: Beyond 100% Walkthrough – Part 10: Great Mines & Fury Greens Cleanup + Legacy Suit
With the Great Mines completed, we are essentially at the endgame. I get a Shot Expansion nearby (0:34) and can finally destroy the giant Green Crystal rocks with Power Bombs, which give you a huge number of crystals. I come across the final Chatoya message (3:06) finally find Tokabi near the G.F. Debris to the North where he gives you a Shot Expansion after another talk (6:02), then I head back into the Great Mines.
For the rest of this part, I make my way through the Great Mines once again, making sure to obtain any items that I wasn’t able to get on my first run through. Due to being forced to use the Super Missile and Power Bombs for some of them, you will get ambushed by Grievers multiple times. Maul Griever Brutes reappear which are a pretty big time sink if you take them on like I did (25:33), so you’re better off just avoiding them. I realize this in the next room when, as I’m about the take out the first brute, a second one appears (30:35), so I just escape the room.
Once I am back in Sol Valley (37:08), I break a few more giant crystal blocks which is enough to max out the Memory Fruit, which I find out at (42:07). On the way to Fury Greens, I find Tokabi’s final campsite (45:41), where he gives me a Psychic Power Bomb Expansion.
There are two final items in Fury Greens. I obtain a Psychic Power Bomb expansion (49:41), then I decide to take the long way around with the Boost Ball to go through Fury Greens one final time. I get a Missile Expansion near Betsy using a Super Missile (53:08), which is the final item in the area, then head to the Altar of Legacy to obtain the Memory Fruit and Legacy Suit (55:11). I head to the Sanctum of the Guardians and find out Gravinax was meant to be the guardian of the final Teleporter Key (56:23), but the Omega Griever killed it. I head back to Base Camp and save,
Items acquired:
Shot Expansion x3: (0:34), (6:02), (20:52)
Missile Expansion x4: (10:33), (16:51), (22:02), (53:08)
Large Shot Expansion x1: (13:09)
Psychic Power Bomb Expansion x3: (24:18), (45:43), (49:41)
Energy Tank x1: (33:18)
Memory Fruit and Legacy Suit: (55:15)
Scans acquired:
None
Main Item List:
Psychic Crystal [x]
Psychic Glove [x]
Missile Launcher [x]
Control Beam [x]
Psychic Bomb [x]
Vi-O-La Suit [x]
Vi-O-La [x]
Psychic Boots [x]
Fire Chip [x]
Fire Shot [x]
Charged Fire Shot [x]
Psychic Beam Upgrade [x]
Psychic Lasso [x]
Psychic Boost Ball [x]
Ice Chip [x]
Ice Shot [x]
Super Fire Shot [x]
Charged Ice Shot [x]
Vi-O-La IC Suit [x]
Control Beam Boost [x]
Psychic Grapple [x]
Teleporter Chip [x]
Thunder Chip [x]
Teleporter Patches [x]
Thunder Shot [x]
Super Ice Shot [x]
Charged Thunder Shot [x]
Green Energy Crystal Finder [x]
Psychic Spider Ball [x]
Super Thunder Shot [x]
Super Missile [x]
Psychic Power Bomb [x]
Legacy Suit [x]
Expansions:
Missile Expansions: 41/48
Energy Tanks: 13/14
Shot Expansions: 33/38
Large Shot Expansions: 5/6
Psychic Power Bomb Expansions: 3/5
Vi-O-La Boost Tank: 3/3 *All Vi-O-La Boost Tanks obtained*
Master Teleporter Key: 5/5 *All Master Teleporter Keys obtained*
Mech Part: 4/6
Logbook:
Biology – Galactic Federation: 6/6 *All Galactic Federation Scans Found*
Biology – Sylux Forces: 2/4
Biology – Viewros: 50/53
Machines – Viewros: 19/19 *All Machines Scans Found*
Lamorn Legacy – Lamorn Lore: 10/10 *All Lamorn Lore Found*
Lamorn Legacy – Lamorn Data Logs: 17/17 *All Lamorn Data Logs Found*
Research: 18/18 *All Research Scans Found*
Chapters:
Sol Valley: 0:00
To Great Mines: 7:25
Great Mines Cleanup: 9:20
Sol Valley Visit #2: 37:08
To Fury Greens: 42:07
Trek through Fury Greens: 49:03
Sanctum of the Guardians: 56:35
Wrapping Up: 59:40 Metroid Prime 4: Beyond 100% Walkthrough – Part 10: Great Mines & Fury Greens Cleanup + Legacy Suit](https://i.ytimg.com/vi/l8aeYKj4W3c/mqdefault.jpg)
![Metroid Prime 4: Beyond 100% Walkthrough – Part 13: Boss Battle Sylux and Ending
Here is the final part of the walkthrough. I go over the Logbook quickly before meeting up with the Troopers and moving forward with the mission (3:47), which means there is no more going back. After a cutscene plays, we go through Chrono Tower and view Chatoya’s last message (9:09). We eventually reach the top of the Tower, which is the Pinnacle bring the Master Teleporter down (15:25). We try to activate it (17:42), but Sylux interrupts us. As you can see with the skip, my first try didn’t really work out due to how difficult this fight is in Hard Mode.
The Super Thunder Shot is useful due to its limited tracking easily taking out Sylux’s green Nano Arms. However, his elemental arms deal a ton of damage not only to you, but your allies as well, so you’ll need to heal them as soon as they go down or you’ll get a Game Over. One thing to note is you can grapple a maximum of two Nano Arms at a time, so don’t try to leave three in a vulnerable state. When Sylux is vulnerable, throwing a Psychic Power Bomb is useful since it’ll damage the elemental arms when they return as well. However, it seems that laying one beneath him (28:26) seems to deal a lot more damage, The Thunder Head portion is the hardest due to RNG determining if your allies will be in an area where Lightning lands, so you’ll need to watch out for them. Laying another Psychic Power Bomb beneath him (30:57) quickly ends this portion and phase.
The second phase of the battle relies on your aim, but the Super Thunder Shot’s tracking is very useful here as well, so I just spam it until his health reaches 50% and we move on to the final phase (32:42). With this phase, your best friend is the Psychic Beam as long as you manage to keep on landing headshots and make sure to dodge his attacks. If you have enough Shot Ammo, you can use the Super Thunder Shot as well. Eventually, Sylux is finally defeated (41:54), and the Ending + Credits + Post-Credits Ending Play. With that, the walkthrough of this game is finally over. Hopefully we won’t need to wait as long for the next game.
Afterward, I go over the Hard Mode image gallery unlocks (57:59). I will do a couple more Extra Parts, showing off the Image Gallery, the different types of Game Overs, and the amiibo functionality.
Items acquired:
None
Scans acquired:
Sylux (Sylux Forces): (20:00)
Lockjaw (Sylux Forced): (33:44)
Main Item List:
Psychic Crystal [x]
Psychic Glove [x]
Missile Launcher [x]
Control Beam [x]
Psychic Bomb [x]
Vi-O-La Suit [x]
Vi-O-La [x]
Psychic Boots [x]
Fire Chip [x]
Fire Shot [x]
Charged Fire Shot [x]
Psychic Beam Upgrade [x]
Psychic Lasso [x]
Psychic Boost Ball [x]
Ice Chip [x]
Ice Shot [x]
Super Fire Shot [x]
Charged Ice Shot [x]
Vi-O-La IC Suit [x]
Control Beam Boost [x]
Psychic Grapple [x]
Teleporter Chip [x]
Thunder Chip [x]
Teleporter Patches [x]
Thunder Shot [x]
Super Ice Shot [x]
Charged Thunder Shot [x]
Green Energy Crystal Finder [x]
Psychic Spider Ball [x]
Super Thunder Shot [x]
Super Missile [x]
Psychic Power Bomb [x]
Legacy Suit [x]
Expansions:
Missile Expansions: 48/48 *All Missile Expansions obtained*
Energy Tanks: 14/14 *All Energy Tanks obtained*
Shot Expansions: 38/38 *All Shot Expansions obtained*
Large Shot Expansions: 6/6 *All Large Shot Expansions obtained*
Psychic Power Bomb Expansions: 5/5 *All Psychic Power Bomb Expansions obtained*
Vi-O-La Boost Tank: 3/3 *All Vi-O-La Boost Tanks obtained*
Master Teleporter Key: 5/5 *All Master Teleporter Keys obtained*
Mech Part: 6/6 *All Mech Parts obtained*
Logbook:
Biology – Galactic Federation: 6/6 *All Galactic Federation Scans Found*
Biology – Sylux Forces: 4/4 *All Sylux Forces Scans Found*
Biology – Viewros: 53/53 * All Biology – Viewros Scans Found*
Machines – Viewros: 19/19 *All Machines Scans Found*
Lamorn Legacy – Lamorn Lore: 10/10 *All Lamorn Lore Found*
Lamorn Legacy – Lamorn Data Logs: 17/17 *All Lamorn Data Logs Found*
Research: 18/18 *All Research Scans Found*
Chapters:
Start: 0:00
Meetup with the Team: 2:50
Forward to Chrono Tower: 3:47
Chrono Tower: 6:57
Pinnacle: 12:28
Boss Battle Sylux (Phase 1): 17:44
Boss Battle Sylux (Phase 2): 31:05
Boss Battle Sylux (Phase 3): 32:44
Sylux Defeated: 41:56
Activating the Master Teleporter: 43:04
Credits: 47:16
Mission Complete: 54:31
100% Items and Scans Ending: 54:49
Opening: 57:17
Hard Mode Completed Gallery Unlocks: 57:59
Wrapping Up: 1:00:39 Metroid Prime 4: Beyond 100% Walkthrough – Part 13: Boss Battle Sylux and Ending](https://i.ytimg.com/vi/lGUeNwTruf8/mqdefault.jpg)