Uploaded May 2026 | Updated September 2026, 2 weeks ago
We have one more deck to show before Chaos Rising comes out the following Friday: a deck featuring Larry’s Pokémon. Though I have some other decks I made during then, they’re not in a good enough state for me to feature, and they’re simply there to fill the remaining types: Dragon, Fire, and Water. This one, meanwhile, represents Colorless.
POKÉMON (18)
4x Larry’s Dunsparce (Ascended Heroes)
4x Larry’s Dudunsparce ex (Ascended Heroes)
4x Larry’s Komala (Ascended Heroes)
2x Chikorita (Ascended Heroes)
2x Bayleef (Mega Evolution)
2x Meganium (Mega Evolution)
TRAINERS (28)
2x Dawn
4x Forest of Vitality
2x Hilda
1x Judge
1x Lana’s Aid
4x Lillie’s Determination
1x Max Rod
2x Naveen
4x Poké Pad
2x Rare Candy
3x Switch
2x Ultra Ball
ENERGY (14)
14x Grass Energy
Unlike the Erika deck, which I had figured out what to do with more or less immediately (though it still has some very glaring flaws, like a low damage ceiling and difficult-to-maintain momentum), the Larry archetype, introduced at the same time and based around the Gym Leader/Elite Four guy in Paldea, was a lot harder. It was only now, during the Perfect Order era, that I decided on something.
The beginnings of it were easy to see: Larry’s Komala has the Ability, “Lethargic Charge,” which lets you attach an extra Energy onto a Larry’s Pokémon in the Active Spot. This can stack with multiple Larry’s Komala on the Bench. Larry’s Komala can also attack with Dozing Draw to draw 2 cards. Larry’s Dudunsparce ex, meanwhile, gains attack power for every Energy attached to it. I think the obvious thing to do here is to load Special Energy onto Larry’s Dudunsparce ex and grant it various bonus benefits while increasing the damage done through its Work Rush attack (or attach a lot more Energy all at once with Ignition Energy).
But I had been going about it wrong, I think. I never needed Special Energy in the first place. What I needed was a reliable way to get large numbers of Energy onto Larry’s Dudunsparce ex in as few turns as possible, and that can be done through Mega Evolution Meganium (this is its return for this season). Its Ability, “Wild Growth,” allows all Basic Grass Energy (note that Growing G Energy does not count) to count as two, and importantly, this applies to ALL of your Pokémon, not just Grass Pokémon. Larry’s Dudunsparce ex can receive Grass Energy, either through direct attachment or “Lethargic Charge,” and it will all count as 2. This allows you to flip twice as many coins for Work Rush and still do 80 damage for each heads.
Yes, it’s inconsistent and unpredictable. But with so much Energy on Larry’s Dudunsparce ex, you are minimizing your chances of not flipping enough heads.
It works quickly enough to be able to cut off an opponent’s momentum, though it does have trouble against fast-moving Fighting decks like Mega Lucario ex or Cynthia’s Garchomp ex. I stopped a Mega Lucario ex deck in its tracks for the first match, and stopped a Mega Venusaur ex deck in the second.
We have one more deck to show before Chaos Rising comes out the following Friday: a deck featuring Larry’s Pokémon. Though I have some other decks I made during then, they’re not in a good enough state for me to feature, and they’re simply there to fill the remaining types: Dragon, Fire, and Water. This one, meanwhile, represents Colorless.
POKÉMON (18)
4x Larry’s Dunsparce (Ascended Heroes)
4x Larry’s Dudunsparce ex (Ascended Heroes)
4x Larry’s Komala (Ascended Heroes)
2x Chikorita (Ascended Heroes)
2x Bayleef (Mega Evolution)
2x Meganium (Mega Evolution)
TRAINERS (28)
2x Dawn
4x Forest of Vitality
2x Hilda
1x Judge
1x Lana’s Aid
4x Lillie’s Determination
1x Max Rod
2x Naveen
4x Poké Pad
2x Rare Candy
3x Switch
2x Ultra Ball
ENERGY (14)
14x Grass Energy
Unlike the Erika deck, which I had figured out what to do with more or less immediately (though it still has some very glaring flaws, like a low damage ceiling and difficult-to-maintain momentum), the Larry archetype, introduced at the same time and based around the Gym Leader/Elite Four guy in Paldea, was a lot harder. It was only now, during the Perfect Order era, that I decided on something.
The beginnings of it were easy to see: Larry’s Komala has the Ability, “Lethargic Charge,” which lets you attach an extra Energy onto a Larry’s Pokémon in the Active Spot. This can stack with multiple Larry’s Komala on the Bench. Larry’s Komala can also attack with Dozing Draw to draw 2 cards. Larry’s Dudunsparce ex, meanwhile, gains attack power for every Energy attached to it. I think the obvious thing to do here is to load Special Energy onto Larry’s Dudunsparce ex and grant it various bonus benefits while increasing the damage done through its Work Rush attack (or attach a lot more Energy all at once with Ignition Energy).
But I had been going about it wrong, I think. I never needed Special Energy in the first place. What I needed was a reliable way to get large numbers of Energy onto Larry’s Dudunsparce ex in as few turns as possible, and that can be done through Mega Evolution Meganium (this is its return for this season). Its Ability, “Wild Growth,” allows all Basic Grass Energy (note that Growing G Energy does not count) to count as two, and importantly, this applies to ALL of your Pokémon, not just Grass Pokémon. Larry’s Dudunsparce ex can receive Grass Energy, either through direct attachment or “Lethargic Charge,” and it will all count as 2. This allows you to flip twice as many coins for Work Rush and still do 80 damage for each heads.
Yes, it’s inconsistent and unpredictable. But with so much Energy on Larry’s Dudunsparce ex, you are minimizing your chances of not flipping enough heads.
It works quickly enough to be able to cut off an opponent’s momentum, though it does have trouble against fast-moving Fighting decks like Mega Lucario ex or Cynthia’s Garchomp ex. I stopped a Mega Lucario ex deck in its tracks for the first match, and stopped a Mega Venusaur ex deck in the second.










