Uploaded September 2023 | Updated September 2026, 2 weeks ago
In this guide, I cover the mechanics of booster packs, probabilities of finding each rare card, and offer recommendations to optimize efficiently collecting them.
Special thanks to the Pokemon TCG (GBC) disassembly project as a resource for information and research.
In this guide, I cover the mechanics of booster packs, probabilities of finding each rare card, and offer recommendations to optimize efficiently collecting them.
Special thanks to the Pokemon TCG (GBC) disassembly project as a resource for information and research.




![[TAS] Kirby 64: The Crystal Shards - Playaround
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
This run shows off the game through the wide variety of abilities and mechanics in fun and entertaining ways! Very happy with how this project turned out! [TAS] Kirby 64: The Crystal Shards - Playaround](https://i.ytimg.com/vi/tbU38ga7jG4/mqdefault.jpg)
![[TAS] Wario Ware - Terminal Velocity - 42
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
Once the speed of the game gets too high, it becomes impossible to stop the train, even with holding A the entire time, making 42 the maximum possible score.
For real attempts, I recommend the press and hold strategy, and just learning the correct timings since the game has no variance or luck. The following are the frame windows for the later rounds. After round...
29 - 5 frames
30 - Hold
31 - 7 frames
32 - 5 frames
33 - Hold
34 - 4 frames
35 - 2 frames
36 - Hold
37 - Hold
38 - 1 frame
After round 39, the game becomes impossible. [TAS] Wario Ware - Terminal Velocity - 42](https://i.ytimg.com/vi/tk6Oqn_-G0Q/mqdefault.jpg)



![[TAS] Bunker 1 - Secret Agent - 0:18
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
Many years ago, there were two different TASes that used very different strategies and both got 0:19, so I set out to beat both of them with this TAS. The final decimal is 18.73, and I dont think 0:17 is possible.
Using 2.4 and the correct cutscene, a guard is lured to open both back doors, and then to also pull a Grenade to be used for two of the cameras. Full speed is also charged like normal for the start, but the timing of it is such that full speed is only reached after turning around to avoid unnecessarily running in the wrong direction. The first pause doesnt take place until up to the glass doors so that full speed is maintained for much longer. From there, the rest of the objectives are finished and a lot of nice guard boosts are received.
This was quite a bit more difficult to make than it may look. The Grenade throw has to carefully load the back side so it doesnt fall into the void, and also land in a very precise spot to blow up both cameras. The third camera is also shot through the backside and into the lens since the timing of the cutscene results in it completely facing away when getting to it. The rest of the challenge is getting nice guard luck.
Really happy with the result and to improve over the two very ancient TASes from well over a decade ago! [TAS] Bunker 1 - Secret Agent - 0:18](https://i.ytimg.com/vi/w5vLCFECMUc/mqdefault.jpg)
