Uploaded February 2023 | Updated September 2026, 2 weeks ago
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to "TAS") where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit tasvideos.org for more information.
Once the speed of the game gets too high, it becomes impossible to stop the train, even with holding A the entire time, making 42 the maximum possible score.
For real attempts, I recommend the press and hold strategy, and just learning the correct timings since the game has no variance or luck. The following are the frame windows for the later rounds. After round...
29 - 5 frames
30 - Hold
31 - 7 frames
32 - 5 frames
33 - Hold
34 - 4 frames
35 - 2 frames
36 - Hold
37 - Hold
38 - 1 frame
After round 39, the game becomes impossible.
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to "TAS") where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit tasvideos.org for more information.
Once the speed of the game gets too high, it becomes impossible to stop the train, even with holding A the entire time, making 42 the maximum possible score.
For real attempts, I recommend the press and hold strategy, and just learning the correct timings since the game has no variance or luck. The following are the frame windows for the later rounds. After round...
29 - 5 frames
30 - Hold
31 - 7 frames
32 - 5 frames
33 - Hold
34 - 4 frames
35 - 2 frames
36 - Hold
37 - Hold
38 - 1 frame
After round 39, the game becomes impossible.



![[TAS] Bunker 1 - Secret Agent - 0:18
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
Many years ago, there were two different TASes that used very different strategies and both got 0:19, so I set out to beat both of them with this TAS. The final decimal is 18.73, and I dont think 0:17 is possible.
Using 2.4 and the correct cutscene, a guard is lured to open both back doors, and then to also pull a Grenade to be used for two of the cameras. Full speed is also charged like normal for the start, but the timing of it is such that full speed is only reached after turning around to avoid unnecessarily running in the wrong direction. The first pause doesnt take place until up to the glass doors so that full speed is maintained for much longer. From there, the rest of the objectives are finished and a lot of nice guard boosts are received.
This was quite a bit more difficult to make than it may look. The Grenade throw has to carefully load the back side so it doesnt fall into the void, and also land in a very precise spot to blow up both cameras. The third camera is also shot through the backside and into the lens since the timing of the cutscene results in it completely facing away when getting to it. The rest of the challenge is getting nice guard luck.
Really happy with the result and to improve over the two very ancient TASes from well over a decade ago! [TAS] Bunker 1 - Secret Agent - 0:18](https://i.ytimg.com/vi/w5vLCFECMUc/mqdefault.jpg)


![[TAS] Archives - Agent - 0:14
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
After picking away at every detail on this level, I managed to get a 14.95, leaving very little leeway! 2.X makes the start much faster, the box boost gives a slightly more direct line, the left route is a bit faster than the right route, and I also got a guard boost to eek out the last few frames. Really happy with this one! [TAS] Archives - Agent - 0:14](https://i.ytimg.com/vi/woHeK0e5ffo/mqdefault.jpg)

![[TAS] Mario Party 3 - Vine With Me
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
In this TAS, DK hops across vines on the first frame possible, while Wario does so on the last frame possible. However, there is no time save to this because the vines are based on cycles, demonstrating its far more important to simply make successful jumps. There can also be cases where skipping a vine also doesnt save any time, depending on if its possible to jump to the next one earlier.
The first player who lands on the final platform is the winner, or if its a tie, a randomly selected player is declared the winner. [TAS] Mario Party 3 - Vine With Me](https://i.ytimg.com/vi/xu5CR5iUisA/mqdefault.jpg)
![[TAS] Wario Ware - The Frog Flap - Softlock
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
Nunof Yerbizness informed me of a softlock in this microgame on the hard difficulty by hitting multiple blue platforms in a row while avoid red ones. With some timing and calculations, I was able to make this TAS by making a very tight jump to skip two red platforms. One excess blue plays the game much slower than normal, while two excess blues decrease the speed and gravity so much that you get stuck at the top.
Once in this state, you can neither win nor lose, and your only option is to quit out. Very cool! [TAS] Wario Ware - The Frog Flap - Softlock](https://i.ytimg.com/vi/yD6hN28Yxuw/mqdefault.jpg)
![[TAS] Mario Party 3 - Silly Screws
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
Optimizing Silly Screws is simply just mashing and not overshooting when you would be able to jump across. However, there is a small quirk where its slightly faster to overshoot when mashing B, and then slowing down with A, as it starts the turn-around animation sooner. When done perfectly, it saves 5 frames compared to only mashing B.
In this TAS, DK plays as fast as possible, while Wario plays as fast as possible without the turn-around trick. [TAS] Mario Party 3 - Silly Screws](https://i.ytimg.com/vi/yOgr6S1ihes/mqdefault.jpg)