Uploaded November 2013 | Updated September 2026, 3 weeks ago
Read the description to know what you are going to watch!
Glitch Pokemon are those with Index Numbers outside 001-191, and their Pokedex Numbers are random (between 000 and 255). This means that a Glitch Pokemon can be an Hybrid if its Pokedex Number is 001-151 or a pure glitch Pokemon otherwise. However, not every Pokedex Number between 152 and 255 is used by Glitch Pokemon (in fact, most aren't, as there are just 66 Glitch Pokemon and, moreover, some Pokedex numbers repeat).
The Pokedex Number gives a Pokemon some of its most relevant data, including type, stats, basic and TM-HM moves, and font and backsprite. The difference between real Pokemon and Glitch Pokemon is that Glitch Pokemon's base data is random, and, as a consequence, absurd and unpredictable.
In this video I show how Pokemon with Pokedex Entries between 152-171 (none used by any existing Glitch Pokemon) would look like. Since you can't make a Pokemon with only a Pokedex Number, Pokedex numbers between 152-171 have been assigned to those real Pokemon that have Index Numbers from 001 to 020 (Rhydon, Kangaskhan...) in order to make this video possible. For each case, their names have been renamed to match the glitched pokedex number itself. Note that the names would be those of the "base" Pokemon (Rhydon, Kangaskhan...) anyway, since names aren't defined by Pokedex Entry. Same goes for the Pokedex descriptions, which belong to the real Pokemon. This doesn't mean that what I'm showing isn't fully accurate, it's just that a Pokedex Number alone does not define stuff like the Pokedex description or cry.
Of course, if any of those Pokedex Numbers had actually existed on one or more Glitch Pokemon, said Glitch Pokemon(s) would have an Index Number, which would lead to 105*66 possible combinations (the most relevant things defined by Index Number are perhaps level up learnset and evolution data).
I edited the RAM memory myself so that the Pokemon I want shows in the grass and I also edited the item data to have multiple instances of Master Ball in order to catch the Pokemon instantly. The reason the first item or its quantity often varies is that the 'seen' flags of the Pokedex Numbers used in this video cause one bit of the item data to be set.
Lastly, since Pokemon with Index Numbers between 0x01 and 0x14 have been used as a "base", sprites are being taken from bank 0x09. For example, Index Numbers between 0x81 and 0x98 would take their sprites from bank 0x0C. That means that different Index Numbers could've lead to different sprites although the size and shape of the sprites wouldn't change.
Read the description to know what you are going to watch!
Glitch Pokemon are those with Index Numbers outside 001-191, and their Pokedex Numbers are random (between 000 and 255). This means that a Glitch Pokemon can be an Hybrid if its Pokedex Number is 001-151 or a pure glitch Pokemon otherwise. However, not every Pokedex Number between 152 and 255 is used by Glitch Pokemon (in fact, most aren't, as there are just 66 Glitch Pokemon and, moreover, some Pokedex numbers repeat).
The Pokedex Number gives a Pokemon some of its most relevant data, including type, stats, basic and TM-HM moves, and font and backsprite. The difference between real Pokemon and Glitch Pokemon is that Glitch Pokemon's base data is random, and, as a consequence, absurd and unpredictable.
In this video I show how Pokemon with Pokedex Entries between 152-171 (none used by any existing Glitch Pokemon) would look like. Since you can't make a Pokemon with only a Pokedex Number, Pokedex numbers between 152-171 have been assigned to those real Pokemon that have Index Numbers from 001 to 020 (Rhydon, Kangaskhan...) in order to make this video possible. For each case, their names have been renamed to match the glitched pokedex number itself. Note that the names would be those of the "base" Pokemon (Rhydon, Kangaskhan...) anyway, since names aren't defined by Pokedex Entry. Same goes for the Pokedex descriptions, which belong to the real Pokemon. This doesn't mean that what I'm showing isn't fully accurate, it's just that a Pokedex Number alone does not define stuff like the Pokedex description or cry.
Of course, if any of those Pokedex Numbers had actually existed on one or more Glitch Pokemon, said Glitch Pokemon(s) would have an Index Number, which would lead to 105*66 possible combinations (the most relevant things defined by Index Number are perhaps level up learnset and evolution data).
I edited the RAM memory myself so that the Pokemon I want shows in the grass and I also edited the item data to have multiple instances of Master Ball in order to catch the Pokemon instantly. The reason the first item or its quantity often varies is that the 'seen' flags of the Pokedex Numbers used in this video cause one bit of the item data to be set.
Lastly, since Pokemon with Index Numbers between 0x01 and 0x14 have been used as a "base", sprites are being taken from bank 0x09. For example, Index Numbers between 0x81 and 0x98 would take their sprites from bank 0x0C. That means that different Index Numbers could've lead to different sprites although the size and shape of the sprites wouldn't change.










![Pokemon G/S - Get (almost) infinite Items: Coin Case arbitrary code execution
Do you want infinite Rare Candies to level up your team? Or maybe you want infinite PP UPs instead? Perhaps some good vitamins? And what about infinte Leftovers for your Snorlax army?
After you perform this trick, youll get 249 stacks of all the items you have in your bag. (Note: this does not include Key Items, TMs, or Balls, only the Items Pocket).
If you want more information about how the Coin Case glitch works, read this videos description: https://www.youtube.com/watch?v=NADKp7PI2XY
This is what youll need and what youll have to do to perform this trick:
1. Pokemon:
- A Quagsire holding HP Up with Sleep Talk as the first move. Put it the fourth position of your party.
- An untrained, low level Pokemon. Put it the third position of your party. The Pidgeys or Rattatas in Route 29 are some of the best ones. Make sure that the Pokemons Special stat is not 8 and that its HP stat is not 16. Make sure the Pokemon is female as well to further increase the chances of succeding. A Pokemon that meets these three requirements will work around two thirds of the times. If it didnt work (the game froze or reset etc.), catch another Pokemon and try again.
2. Items:
2.1. Bag:
- At least one instance of each item you want to copy 249 times
2.2. PC (these items must be deposited in the PC in the following order):
- [Any Item] x[Any Amount]
- [Any Item] x30
- Lovely Mail x22
- TM22 (SolarBeam) x01
- [Any Item] x[Any Amount]
- Full Heal x20
- Escape Rope x62
- HM07 (Waterfall) x1
- [Any Item] x[Any Amount]
- Potion x19
- Poke Ball x3
- Poke Doll x32
- HM01 (Cut) x01
- [Any Item] x[Any Amount]
- Full Heal x18
- Flower Mail x46
- HM03 (Surf) x1
- X Speed x1
- Repel x51
- TM06 x1
- [Any Item] x[Any Amount]
- TM41 x[Any Amount]
3. Additional Information:
Most items are easy to obtain. TM22 is found in Route 27. Lovely Mail can be bought in Celadon Dept. Store, while Poke Doll, Flower Mail and TM41 can be bought in Goldenrod Dept. Store.
Notice that there are two stacks of Full Heal. How to deposit them then? Easy. The first time (Full Heal x20), deposit 99 Full Heals instead. When you are done with depositing every item, withdraw from that stack a total of 79 Full Heals, so that there are 20 left.
ASM / HEX / ITEM list: http://pastebin.com/CHTHdaQb
4. Steps:
- Set up the items you want to clone in your bag (remember: Items Pocket only).
- Arrange the Pokemon in your party and the items in your PC as explained before.
- Enter Prof. Elms Lab.
- Leave Prof. Elms Lab and move four steps to the right
- Open the Pokedex and open Machops page (so that you hear its cry). Bellsprout, Machoke and Omanyte should work too.
- Exit the Pokedex and open the bag.
- Switch the pockets in the bag at least once. Then use the Coin Case (if the pocket that opened is the Items Pocket, like in the video, youll need to switch pockets at least once regardless, to reach the Key Items Pocket).
- Next time you open the Items Pocket youll see 249 amounts of each item!
5. Check out my other Coin Case Arbitrary Code Execution videos! (because, why not?)
- Turn Pokemon into shiny: https://www.youtube.com/watch?v=NADKp7PI2XY
- Get level 100 Pokemon with perfect DVs and EVs: https://www.youtube.com/watch?v=JEOOCpNTx88
- Turn Coin Case into a memory editor: https://www.youtube.com/watch?v=ffZjCabeNr4 Pokemon G/S - Get (almost) infinite Items: Coin Case arbitrary code execution](https://i.ytimg.com/vi/tp49YQyJOp0/mqdefault.jpg)