Pokemon Emerald: Arbitrary code execution - warping to the Hall of Fame  @TheZZAZZGlitch
Pokemon Emerald: Arbitrary code execution - warping to the Hall of Fame  @TheZZAZZGlitch
TheZZAZZGlitch | Pokemon Emerald: Arbitrary code execution - warping to the Hall of Fame @TheZZAZZGlitch | Uploaded July 2014 | Updated October 2024, 4 days ago.
Finally. This method is TAS-only though.

Code: pastebin.com/raw.php?i=Rn6tANQV
More information: youtube.com/watch?v=m9pvNYdhldo

Replace the asterisks in 17th and 18th nickname with the savefile's valid checksum of section 1 (to predict it before saving, luck manipulation and savestates are needed).

To calculate the right checksum to use in the code:
1. Make sure your save meets the requirements listed in the previous video (check if GBA address $E118FF4 has the value of $06)
2. Read the little-endian halfword at address $E003004. This is the map number.
3. Read the little-endian halfword at address $E003FF7. This is the previous checksum.
4. Subtract map number from 0x0B10 (taking negative values into account), and add the result to the previous checksum. This is your new checksum.
Pokemon Emerald: Arbitrary code execution - warping to the Hall of FamePokemon Crystal: Remote Code Execution through the link cablePokemon Blue: More than 12 Pokemon BoxesPokemon Yellow - Encountering Yellow-form Missingno. without crashingPokemon Blue: Random Glitching And Hacking 7Pokémon Mystery Dungeon - deconstructing the dungeon generation algorithmsUnintentional video game passwordsPokemon Crystal: Bing Translator EditionPokemon Crystal - Editing the move dataPokemon Blue: Random Glitching And Hacking 2Pokemon Blue: Corrupted Attack DatabasePokemon Gold/Silver: Arbitrary code execution with Coin Case

Pokemon Emerald: Arbitrary code execution - warping to the Hall of Fame @TheZZAZZGlitch

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