Pokemon Gold/Silver: Arbitrary code execution with Coin Case  @TheZZAZZGlitch
Pokemon Gold/Silver: Arbitrary code execution with Coin Case  @TheZZAZZGlitch
TheZZAZZGlitch | Pokemon Gold/Silver: Arbitrary code execution with Coin Case @TheZZAZZGlitch | Uploaded July 2013 | Updated October 2024, 4 days ago.
More information (including instructions and item lists): forums.glitchcity.info/index.php/topic,6716.0.html
Thanks to Sanqui for discovering this glitch.

Because of a translation mistake, the coin case text is improperly terminated, making the game jump to $E112 every time used. Using stack manipulation and long jumps, it is possible to redirect the instruction pointer to $D61A, which is the second boxed item's quantity.
The example here is a (not so small) program, which displays the first Pokemon's nickname instead of the amount of coins, as long the nickname is less than 10 characters.
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Pokemon Gold/Silver: Arbitrary code execution with Coin Case @TheZZAZZGlitch

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