Point-cloud model @TomMulgrew
Point-cloud model  @TomMulgrew
Uploaded January 2013 | Updated September 2026, 2 weeks ago
A basic textured low-polygon model rendered into a point-cloud, and rendered via OpenGL. Next step will be to pipe it (and other models) into SVO ray-casting engine.
Point-cloud modelSVO Terrain 3SVO car scene (higher res model)Whiplash Taxi Co. Downtown lapThunderbolt - Collision of Times, Trailer 2Racetrack Builder - Bezier curvesStunt Car Racer - Increased draw distanceVoxelisation errorThunderbolt End BossMore Thunderbolt gameplay - Needs editingGoose Sparse Voxel Octree 2Sparse Voxel Octree and Polygon hybrid
Tom Mulgrew |

Point-cloud model

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