Uploaded January 2013 | Updated September 2026, 2 weeks ago
A basic textured low-polygon model rendered into a point-cloud, and rendered via OpenGL. Next step will be to pipe it (and other models) into SVO ray-casting engine.
A basic textured low-polygon model rendered into a point-cloud, and rendered via OpenGL. Next step will be to pipe it (and other models) into SVO ray-casting engine.










