SVO Terrain 3 @TomMulgrew
SVO Terrain 3  @TomMulgrew
Uploaded January 2014 | Updated September 2026, 2 weeks ago
An L3DT terrain converted into a sparse voxel octree (about 100 megavoxels) and ray-cast in realtime using CUDA.

Added some exponential fog.
SVO Terrain 3SVO car scene (higher res model)Whiplash Taxi Co. Downtown lapThunderbolt - Collision of Times, Trailer 2Racetrack Builder - Bezier curvesStunt Car Racer - Increased draw distanceVoxelisation errorThunderbolt End BossMore Thunderbolt gameplay - Needs editingGoose Sparse Voxel Octree 2Sparse Voxel Octree and Polygon hybridThunderbolt L5 boss
Tom Mulgrew |

SVO Terrain 3

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