Uploaded January 2019 | Updated September 2026, 1 day ago
POB (You have to double the DPS because of the sword):
pastebin.com/KnUsNbJA
I get permanent immortal call using 1) the trigger craft mod on weapons, 2) Juggernaut's ability to gain endurance charges when hit, and 3) gluttony belt. My immortal call lasts 4.5 seconds with 6 endurance charges. The cooldown on immortal call is 4 seconds. This means I am always immune to phys damage when I am using movement skills.
I use Flicker strike as my main skill because this is a movement skill and it triggers the gluttony belt. Red trail boots + golden rule jewel lets me have permanent flicker, but it exposes me to dangerous bleeding. However, bleeding is phys damage, so I take none of it. (I still keep bleeding though, but I dont take damage)
Abyssus helm is a super DPS helm, but it comes with a big drawback of 40-50% increased phys damage taken. However, I'm immune to phys damage, so it doesnt matter.
I scale phys damage, and I convert 99% of it to cold. I do this for safety reasons, so the bleed I reflect on myself isnt too strong. This lowers the chance that I accidentally die, which has happened before. I've only died when I'm not paying attention. This is why I wouldnt recommend the build for HC, because rare accidents happen in this build. (very rare tho)
4.7k life isnt much, but I feel very tanky. I'm surprised how much of the damage in this game is phys. Even enemies that deal some ele or chaos damage seem to be often dealing a lot of phys damage.
The paradoxica swords are very low-DPS, but they deal double damage. It's basically like having an additional 100% more damage support gem on all your melee skills. It's important to get added phys to scale the damage in this build.
Pantheon:
lunaris + yugul because "have been hit recently" always applies to me, and these give ele damage defense.
Bandits: 2 passives or alira
ALTERNATIVE BUILDS:
The idea can be translated into any other movement melee build very easily (consecrated path, cyclone, charged dash). You wouldnt need the red trail boots/golden rule, and you wont need to worry about any ele conversions. It makes the build a lot more simple. You just need abyssus (1c), gluttony (1c), and paradoxica swords (about 10c and up).
Here's a basic POB you can modify for your own movement melee build: pastebin.com/mXhY262W
POB (You have to double the DPS because of the sword):
pastebin.com/KnUsNbJA
I get permanent immortal call using 1) the trigger craft mod on weapons, 2) Juggernaut's ability to gain endurance charges when hit, and 3) gluttony belt. My immortal call lasts 4.5 seconds with 6 endurance charges. The cooldown on immortal call is 4 seconds. This means I am always immune to phys damage when I am using movement skills.
I use Flicker strike as my main skill because this is a movement skill and it triggers the gluttony belt. Red trail boots + golden rule jewel lets me have permanent flicker, but it exposes me to dangerous bleeding. However, bleeding is phys damage, so I take none of it. (I still keep bleeding though, but I dont take damage)
Abyssus helm is a super DPS helm, but it comes with a big drawback of 40-50% increased phys damage taken. However, I'm immune to phys damage, so it doesnt matter.
I scale phys damage, and I convert 99% of it to cold. I do this for safety reasons, so the bleed I reflect on myself isnt too strong. This lowers the chance that I accidentally die, which has happened before. I've only died when I'm not paying attention. This is why I wouldnt recommend the build for HC, because rare accidents happen in this build. (very rare tho)
4.7k life isnt much, but I feel very tanky. I'm surprised how much of the damage in this game is phys. Even enemies that deal some ele or chaos damage seem to be often dealing a lot of phys damage.
The paradoxica swords are very low-DPS, but they deal double damage. It's basically like having an additional 100% more damage support gem on all your melee skills. It's important to get added phys to scale the damage in this build.
Pantheon:
lunaris + yugul because "have been hit recently" always applies to me, and these give ele damage defense.
Bandits: 2 passives or alira
ALTERNATIVE BUILDS:
The idea can be translated into any other movement melee build very easily (consecrated path, cyclone, charged dash). You wouldnt need the red trail boots/golden rule, and you wont need to worry about any ele conversions. It makes the build a lot more simple. You just need abyssus (1c), gluttony (1c), and paradoxica swords (about 10c and up).
Here's a basic POB you can modify for your own movement melee build: pastebin.com/mXhY262W

![[POE pre-3.10] Testing a Basic Auto-Bomber with only Herald of Thunder
POB:
https://pastebin.com/MhkzkyWm
Usually, autobombers use both herald of ice and thunder. But this is inefficient because you need both lightning and cold damage. I tried a way to make it work with only Herald of Thunder, so I can use my 6 link for a single target skill. This is just a proof of concept.
With the storms gift gloves and inpulsa chest, the 1st enemy I kill will spread the shock, and the 2nd enemy I kill will explode. So I need to kill 2 enemies per giant explosion.
When min-maxing, 3% phys explode crusader chest is the better option, but inpulsa is much cheaper, and the explosion damage is easier to scale. Storms gift gloves allow Herald of Thunder to keep refreshing the duration because I keep killing shocked enemies. If I were to use a crusader chest without storms gift, I need to make sure that the explosions deal some lightning damage, and that it shocks enemies occasionally. Ive tested this and it works nicely, but the minimum cost is roughly 2ex for inpulsa build, 15ex for crusader build. [POE pre-3.10] Testing a Basic Auto-Bomber with only Herald of Thunder](https://i.ytimg.com/vi/Rr0-IaO_KTA/mqdefault.jpg)
![[POE] CI Self-Bleed Flicker Trickster Build - T9 Shaped Gorge Run
Build Description: https://www.pathofexile.com/forum/view-thread/2168614 [POE] CI Self-Bleed Flicker Trickster Build - T9 Shaped Gorge Run](https://i.ytimg.com/vi/SDZilux9Dzg/mqdefault.jpg)
![[POE 3.20] More OP than I thought!! Wurms Molt Update
TLDR: leech lasts up to 5 seconds by default, and changing the rate of leech never changes that.
For builds that usually never rely on leech, just slap on wurms and leech flask (nothing on tree required) to recover your full life in 5 sec (20% life/sec) when you take a hit (but you have to be under full life, unless you have a source of leeching at full life).
If you use immortal ambition + forbidden rite every 5 sec, its possible to perma leech.
Previous wurms molt video: https://www.youtube.com/watch?v=wLrtzbX3e8k [POE 3.20] More OP than I thought!! Wurms Molt Update](https://i.ytimg.com/vi/STZVxY7Xwxw/mqdefault.jpg)
![[3.20] Flicker Strike LV 30 update
pob: https://pastebin.com/1Y1i1RcD
no vaal flicker yet but i started flickering
guide: https://www.pathofexile.com/forum/view-thread/2514061 [3.20] Flicker Strike LV 30 update](https://i.ytimg.com/vi/SVjHqPPLnaE/mqdefault.jpg)


![Testing my new Zeus Dragon - Ultimate Endless [PAD] [パズドラ]
I dont have dark kali, but I dont feel like I need her.
Skill Inherit: Awoken Sakuya on Yomi dragon Testing my new Zeus Dragon - Ultimate Endless [PAD] [パズドラ]](https://i.ytimg.com/vi/TNenQ7b2hUs/mqdefault.jpg)

![[POE] CI Self-Bleed Flicker Trickster Build - Chimera Run
Build Description: https://www.pathofexile.com/forum/view-thread/2168614/page/1#p15625542 [POE] CI Self-Bleed Flicker Trickster Build - Chimera Run](https://i.ytimg.com/vi/UGnIhQp9FBY/mqdefault.jpg)
