Uploaded February 2016 | Updated September 2026, 2 weeks ago
In part 4 of this tutorial we take a look at how we can stop our right trigger run action when crouched, and smooth out our transitions between animation states.
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In part 4 of this tutorial we take a look at how we can stop our right trigger run action when crouched, and smooth out our transitions between animation states.
Patreon: patreon.com/DigitalMeat3D
Merchandise: rdbl.co/2BvfaVD
Support: digitalmeat.uk/donate
Facebook: facebook.com/digitalmeat3d
Twitter: twitter.com/digitalmeat3D
Google+: plus.google.com/+DIGITALMEAT










