Uploaded December 2015 | Updated September 2026, 2 weeks ago
In this tutorial we look at the steps we need to take to create a Height map from geometry in Cinema 4d, then we take this map into Photoshop so we can convert the image into a format that Unity can understand. After we get our map into Unity, we apply it to our terrain object and look at several approaches for smoothing out unwanted creases.
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In this tutorial we look at the steps we need to take to create a Height map from geometry in Cinema 4d, then we take this map into Photoshop so we can convert the image into a format that Unity can understand. After we get our map into Unity, we apply it to our terrain object and look at several approaches for smoothing out unwanted creases.
Patreon: patreon.com/DigitalMeat3D
Merchandise: rdbl.co/2BvfaVD
Support: digitalmeat.uk/donate
Facebook: facebook.com/digitalmeat3d
Twitter: twitter.com/digitalmeat3D
Google+: plus.google.com/+DIGITALMEAT










