Playing the Self: Identity, Performance, and Catharsis in TTRPGs @rpgphd
Playing the Self: Identity, Performance, and Catharsis in TTRPGs  @rpgphd
Uploaded May 2025 | Updated September 2026, 9 hours ago
Dr. Ben discusses Playing the Self: Identity, Performance, and Catharsis in TTRPGs, Full Lecture (Episode #119).
#dnd #pathfinder #ttrpg #wfrp

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Chapters
00:00 Intro
00:55 Playing the Self
02:18 Identity Exploration
06:32 Narrative Therapy
13:13 Performance & Roleplaying
26:28 Emotional Catharsis & Bleed
39:28 Final Thoughts
40:16 Thoughts?
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Music and Sounds:
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Music: creativecommons.org/publicdomain/mark/1.0
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epidemicsound.com/track/yCvSWOBYUe
Music: creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
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epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e

Works Cited
Bowman, S.L. The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity.

Goffman, E. The Presentation of Self in Everyday Life. (Dramaturgical analysis of social roles.

Fine, G.A. Shared Fantasy: Role-Playing Games as Social Worlds. (Discussion of player, character, person frames in RPGs).

Huizinga, J. Homo Ludens. (Concept of the “magic circle” of play)

Nordic LARP Wiki. “Bleed.” (Definition of bleed and its types)nordiclarp.orgnordiclarp.org.

Bowman, S.L. “Bleed: The Spillover Between Player and Character.” Nordiclarp.org (2015). (Catharsis through bleed).

Merrick, A. et al. (2024). Dungeons and Dragons may improve mental health – JCU study press release (D&D as cathartic, safe emotional outlet).

UCC Express – “Gender and Dragons: Exploring Gender Identity through D&D.” (Player survey on gender exploration in D&D).

Pacifica Graduate Institute – Extension Course “Discovering Your True Selves Through Analog Role-Playing” (Course description on Jungian active imagination in RPGs)extension.pacifica.edu.

Monsterhearts RPG by Avery Alder – Game text and community commentary (themes of identity and emotional bleed in gameplay)
Playing the Self: Identity, Performance, and Catharsis in TTRPGsBystander Effect: The Psychology Behind Passive Players and the Design & GMing That Fixes ItBuild to Last: Identity Psychology Behind Characters Players Actually Care AboutUltimate Campaign Idea Guide (Part 7)Re-centering Ensemble PlayBattling Blades: A GMs Quest to Tame the WargamerHow to Create the Perfect MacGuffinUltimate Campaign Idea Guide (Part 9)Under Empire AmbienceHow to Design Adventures For TTRPGsEmergent Narratives in TTRPGSDon Normans Design Theory for TTRPG Design and Gamemastering
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Playing the Self: Identity, Performance, and Catharsis in TTRPGs

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