Uploaded January 2026 | Updated September 2026, 17 hours ago
Dr. Ben discusses Don Norman's _Design of Everyday Things_ for Design and Gamemastering.(Episode #152). #dnd #pathfinder #ttrpg #wfrp
Website rpgphd.com
RPG PHD swag!!! rpg-phd.myspreadshop.com
Facebook facebook.com/profile.php?id=100089593636905
Instagram instagram.com/rpg_phd
Bluesky @rpg-phd.bsky.social
Patreon patreon.com/user?u=87730462&view_as=patron
---------------------------------------------
00:00 Intro
01:13 Design is Communication
04:36 Affordances
10:22 Signifiers
15:27 Feedback
19:49 The Two Gulfs
23:26 Mapping
28:17 Constraints
30:32 Designing for Error
32:14 Final Thoughts
33:20 Thoughts?
---------------------------------------------
Norman, Donald A. The Design of Everyday Things. Revised and Expanded ed., Basic Books / MIT Press edition listings, 2013. Core concepts summarized in available excerpts.
Nielsen Norman Group. “The Two UX Gulfs: Evaluation and Execution.” 2018.
Interaction Design Foundation. “Gulf of Evaluation and Gulf of Execution.”
Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Dr. Ben discusses Don Norman's _Design of Everyday Things_ for Design and Gamemastering.(Episode #152). #dnd #pathfinder #ttrpg #wfrp
Website rpgphd.com
RPG PHD swag!!! rpg-phd.myspreadshop.com
Facebook facebook.com/profile.php?id=100089593636905
Instagram instagram.com/rpg_phd
Bluesky @rpg-phd.bsky.social
Patreon patreon.com/user?u=87730462&view_as=patron
---------------------------------------------
00:00 Intro
01:13 Design is Communication
04:36 Affordances
10:22 Signifiers
15:27 Feedback
19:49 The Two Gulfs
23:26 Mapping
28:17 Constraints
30:32 Designing for Error
32:14 Final Thoughts
33:20 Thoughts?
---------------------------------------------
Norman, Donald A. The Design of Everyday Things. Revised and Expanded ed., Basic Books / MIT Press edition listings, 2013. Core concepts summarized in available excerpts.
Nielsen Norman Group. “The Two UX Gulfs: Evaluation and Execution.” 2018.
Interaction Design Foundation. “Gulf of Evaluation and Gulf of Execution.”
Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e










